桜井 政博 / Masahiro Sakurai
sora-sakurai.bsky.social
桜井 政博 / Masahiro Sakurai
@sora-sakurai.bsky.social
ソラ(Sora)代表 ゲームデザイナー/ゲームディレクター
『星のカービィ』『大乱闘スマッシュブラザーズ』など。
とりあえずアカウント作ってみました!
youtu.be/l2yPIetSPDw
[1986: The Year of Legend]
In my opinion, 1986 was a truly amazing year for gaming. Just look at all the big titles that released in Japan that year!
 
I captured a lot of footage for this one...
1986: The Year of Legend [Grab Bag]
In my opinion, 1986 was a truly amazing year for gaming. Just look at all the big titles that released in Japan that year!I captured a lot of footage for thi...
youtu.be
April 19, 2024 at 11:05 AM
youtu.be/mQJEWMmZutA
[Bug Testing Systems]
The teams we rely on for bug testing can sometimes be larger than the actual development team on a given game. Today, I'll discuss some of the fundamentals of how this process works.
Bug Testing Systems [Team Management]
The teams we rely on for bug testing can sometimes be larger than the actual development team on a given game. Today, I'll discuss some of the fundamentals o...
youtu.be
April 16, 2024 at 11:02 AM
youtu.be/j6pnwcuP78g
[Playing Games in Front of Other People]
For some reason, I find myself playing games in front of other people rather often...
In a way, it's just like giving a presentation. Seeing is believing!
Playing Games in Front of Other People [Marketing]
For some reason, I find myself playing games in front of other people rather often...In a way, it's just like giving a presentation. Seeing is believing!
youtu.be
April 12, 2024 at 10:31 AM
youtu.be/zwiS1L6QVY0
[Using Parameters to Establish Characters]
Games are made up of sets of numbers, but it's up to their creators to decide what feelings those numbers convey. Like graphics and sound, game parameters are a kind of art, so we want them to be memorable.
Using Parameters to Establish Characters [Planning & Game Design]
Games are made up of sets of numbers, but it's up to their creators to decide what feelings those numbers convey. Like graphics and sound, game parameters ar...
youtu.be
April 9, 2024 at 11:01 AM
youtu.be/bVEPp5n-ysE
[Making the Imaginary Feel Real]
Objects in games are weightless, insubstantial imitations—and yet, they don't feel that way thanks to all the hard work creators put into maintaining the illusion.
Making the Imaginary Feel Real [Graphics]
Objects in games are weightless, insubstantial imitations—and yet, they don't feel that way thanks to all the hard work creators put into maintaining the ill...
youtu.be
April 5, 2024 at 11:01 AM
youtu.be/jAgi6Uk1CU0
[Balancing Ambient Sounds]
Ambient sounds are likely the least exciting audio you'll hear in a game. All the same, they're vital for bringing your world to life—so you'll want to make them as natural and subtle as possible!
Balancing Ambient Sounds [Audio]
Ambient sounds are likely the least exciting audio you'll hear in a game. All the same, they're vital for bringing your world to life—so you'll want to make ...
youtu.be
April 2, 2024 at 11:02 AM