This is a very immaterialist stance. The "culture" does not decide whether games get made. A lot of the art we historically see as the peak of their mediums was not profitable in its time nor "deserved" anything. Very silly take from someone I expect to be better about this sort of thing.
December 5, 2025 at 6:36 PM
This is a very immaterialist stance. The "culture" does not decide whether games get made. A lot of the art we historically see as the peak of their mediums was not profitable in its time nor "deserved" anything. Very silly take from someone I expect to be better about this sort of thing.
Sorry I do need to also quote this again just to comment on the second half of this post because it needs addressing. Every artist wants a guarantee to make a living off their work. I don't think a medium needs to reach some level of sophistication for its artists to survive bsky.app/profile/ibog...
I’m going to get in trouble for this, but fuck it.
I’ve been at this a long time. Games culture wants the spoils of cultural sophistication without doing the work. It wants a guarantee that the intention to make work guarantees not just a living but a thriving one. It is a medium for children.
Despite the controversy, Horses is only shocking if you're unfamiliar with the history movies, theater, literature, or basically any art form that does not have stats. aftermath.site/horses-indie-g...
December 5, 2025 at 6:32 PM
Sorry I do need to also quote this again just to comment on the second half of this post because it needs addressing. Every artist wants a guarantee to make a living off their work. I don't think a medium needs to reach some level of sophistication for its artists to survive bsky.app/profile/ibog...
Also I do want to say: A purely functional game that exists solely for interaction with its systems and has minimal story is absolutely artistic, and games designed to be fun can also be artistic, and I do not think those things HAVE to compete. They just, uh, often do.
December 5, 2025 at 5:18 PM
Also I do want to say: A purely functional game that exists solely for interaction with its systems and has minimal story is absolutely artistic, and games designed to be fun can also be artistic, and I do not think those things HAVE to compete. They just, uh, often do.
Here is what I will say: While we continue to prioritise "fun" as the dominant experience for which games derive their worth, they are toys, and will always struggle to be more than a toy. I see games as much more than this. But I agree, that the world does not, not yet at least.
December 5, 2025 at 4:49 PM
Here is what I will say: While we continue to prioritise "fun" as the dominant experience for which games derive their worth, they are toys, and will always struggle to be more than a toy. I see games as much more than this. But I agree, that the world does not, not yet at least.
And, sorry to be a Marxist but I have to point this out: I feel that putting the onus on the culture for the medium's failings is an immaterial stance. The problem is, has always been the industry and its grip on the culture, all early videogame companies have direct ties to the gambling industry.
December 5, 2025 at 4:39 PM
And, sorry to be a Marxist but I have to point this out: I feel that putting the onus on the culture for the medium's failings is an immaterial stance. The problem is, has always been the industry and its grip on the culture, all early videogame companies have direct ties to the gambling industry.