I almost didn't recognize you!
I almost didn't recognize you!
hopefully the "by region" parts work too
hopefully the "by region" parts work too
They won't be very interesting but I just wanna get everyone up to speed but since I've had 2 months off this project I wanna get back to working on it again and try not to take such a long break again
They won't be very interesting but I just wanna get everyone up to speed but since I've had 2 months off this project I wanna get back to working on it again and try not to take such a long break again
Something that took me 6 months last time
Idk if it's necessarily efficient but it works
Until i find a way to break it
As for what's next, idrk
Maybe some kind of menu and party system to see all my Dims. Not sure yet.
Something that took me 6 months last time
Idk if it's necessarily efficient but it works
Until i find a way to break it
As for what's next, idrk
Maybe some kind of menu and party system to see all my Dims. Not sure yet.
Also started a very basic summoning system
Works with just 1st slot for now, although i need to make it work with 3 Dims
Also started a very basic summoning system
Works with just 1st slot for now, although i need to make it work with 3 Dims
Although a bug i encountered when testing is
When i overlap the Dim, attack, i take twice as much damage instead of just one lot of damage so im assuming it thinks that the attack is also the player, so I'll have to fix that
Although a bug i encountered when testing is
When i overlap the Dim, attack, i take twice as much damage instead of just one lot of damage so im assuming it thinks that the attack is also the player, so I'll have to fix that
Got a very rough damage system implemented
Hoping by the end of the month I'll start getting Dims added
Which then hopefully leads to combat
Got a very rough damage system implemented
Hoping by the end of the month I'll start getting Dims added
Which then hopefully leads to combat
So next step is making some UI elements and maybe implementing a dodge roll
So next step is making some UI elements and maybe implementing a dodge roll
It may turn out to be a stupid idea but I think its warranted
It may turn out to be a stupid idea but I think its warranted