soumacdev.bsky.social
@soumacdev.bsky.social
Wait it was you?!
I almost didn't recognize you!
July 6, 2025 at 11:37 AM
It does adapt to numbers of the monster

hopefully the "by region" parts work too
July 2, 2025 at 5:07 PM
I don't like a lot of these names so they're mostly gonna be changed
June 30, 2025 at 9:39 PM
And just like that we got it working (the spacing is off I'm aware, making a new method so hopefully it works better)
#gamedev #ue5 #indiedev
June 30, 2025 at 9:37 PM
At some point when I get round to it I wanna do a thread of stuff that i've added to the game

They won't be very interesting but I just wanna get everyone up to speed but since I've had 2 months off this project I wanna get back to working on it again and try not to take such a long break again
June 30, 2025 at 5:50 PM
Took me 2 days to finish my summoning system

Something that took me 6 months last time

Idk if it's necessarily efficient but it works
Until i find a way to break it

As for what's next, idrk

Maybe some kind of menu and party system to see all my Dims. Not sure yet.
April 23, 2025 at 2:04 AM
So we now got it so the player takes damage, monsters take damage, your summoned Dims can't hurt you but can hurt other Dims and you can't hurt your own summoned Dims

Also started a very basic summoning system

Works with just 1st slot for now, although i need to make it work with 3 Dims
April 21, 2025 at 3:58 AM
So now the player takes damage as well as opposing Dims

Although a bug i encountered when testing is
When i overlap the Dim, attack, i take twice as much damage instead of just one lot of damage so im assuming it thinks that the attack is also the player, so I'll have to fix that
April 12, 2025 at 7:33 AM
Got a save system implemented

Got a very rough damage system implemented

Hoping by the end of the month I'll start getting Dims added

Which then hopefully leads to combat
March 22, 2025 at 9:58 AM
Got basic movement, a sprint and the functionality of character customisation (that saves when you exit the game)

So next step is making some UI elements and maybe implementing a dodge roll
March 1, 2025 at 3:30 AM
I'm still gonna use the old project as reference

It may turn out to be a stupid idea but I think its warranted
February 12, 2025 at 1:23 AM
Glad to be followed by THE chimchar 🫡
October 20, 2024 at 1:29 PM