What do the buttons do, you ask? Configurable via the Menu!
The project attempts to use embedded best practices and provide examples of useful patterns like state machines and denouncing button/analog inputs.
I'm excited to share more soon!
What do the buttons do, you ask? Configurable via the Menu!
The project attempts to use embedded best practices and provide examples of useful patterns like state machines and denouncing button/analog inputs.
I'm excited to share more soon!
- Merge hardware schematics + PCB drawings into git repo
- Better build/flash instructions
- More diagrams!
Just wanted to start sharing it around!
- Merge hardware schematics + PCB drawings into git repo
- Better build/flash instructions
- More diagrams!
Just wanted to start sharing it around!
*wriggles around in the dirt*
But when you need direct hardware access and precise timing, C++ is often less cumbersome than C, unless your program is truly tiny. C# is cool but garbage collection makes it inappropriate for a lot of real time apps
*wriggles around in the dirt*
But when you need direct hardware access and precise timing, C++ is often less cumbersome than C, unless your program is truly tiny. C# is cool but garbage collection makes it inappropriate for a lot of real time apps