School of Video Game Audio
@sovga.bsky.social
1.2K followers 2.3K following 960 posts
🎓 http://SoVGA.com 🎮 -Since 2012- "Learn #gameaudio online" - #Wwise, #FMODStudio, #Unity3D, #UE5 & #PureData ✏️Sign-ups: The 19th of Feb, Apr, Jun, Aug, Oct + Dec #gamejobs
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sovga.bsky.social
A couple of grads from the school, Daniel & Dominic, have just started a new game audio podcast 🎙️ ☺️ !
audiologs.ca
Introducing Audio Logs, our brand new #gameaudio podcast created and hosted by Dan Richer (@daaaaaaaan.bsky.social) and Dom Caterina (@domcaterina.bsky.social). More to come very soon!

youtu.be/vGtVZIv5B38
000 - Introducing Audio Logs
YouTube video by Audio Logs
youtu.be
sovga.bsky.social
Our current #FMOD Studio 2.03.09 game audio course overview for September 2025, new material added as new features added 😀! All courses routinely use middleware updated within last two months. More details at School.VideoGameAudio.com
FMOD Demo Reel 500 - Sep 2025
Dashboard / Courses / Sep2025 / FMODSep2025
Use FMOD Studio 2.03.09 with this course Class Forums
 Addamonthofenrolment SoVGA Code of Conduct Instructor Dialogue
TA Dialogue
Week 0
Getting started with FMOD Studio
Complete Profile
FMOD Studio Online Manual Reference Upload a short video introduction
 Addacourseadd-onforcoding,music,sounddesignordialogue Week 1
FMOD Studio Tutorial Videos: Basics Events and Sheets
Instruments
Logic Tracks
Parameters
Banks
Non-destructive Audio Editing
File Naming Convention for Video Games Mini-Project : Footsteps
Course Add-ons: Coding, Music ♩, Dialogue and Sound Design  Optional Add-On - Music Composition 
Optional: Composing: Interactive Music - Project 1
 Optional Add-On - Dialogue 
Optional: Dynamic Dialogue - Project 1
 Optional Add-On - Coding 
Optional: Coding: Intro to C++ Coding - Project 1
Optional: Introduction to C# Coding with Unity+FMOD - Project 1 Optional: FMOD Visual Scripting Advantages
 Optional Add-On - Sound Design  Optional: Sound Design - Project 1
Week 2
10 Game Audio Recording Tips
Recording Audio from Your Computer
Audio Delivery Format Convention
Mini-project : Week 1 : Sample Solution - Footsteps
Video Tutorial for Week 1 Mini-Project : Part 1 Video Tutorial for Week 1 Mini-Project : Part 2 Video Tutorial for Week 1 Mini-Project : Part 3
FMOD Studio Tutorial
Celeste Indie Game FMOD Studio Project Mini Project - Week 2 : Effects
Smart Presets
Send Effects
Snapshots
Seamless looping
 Optional Add-On - Dialogue 
 Optional Add-On - Music Composition   Optional Add-On - Sound Design 
 Optional Add-On - Coding 
Week 3
FMOD Studio Example Project Explained
Introduction 2D Events
Multi Instruments, Randomization Types, Parameter Randomization, Spatializer
Snapshots, Persistent Events, Sandbox, Health Implementation Snapshot ADSR Fade In/Out
Sidechain Parameter, Async Loop Region
Scatterer Instruments, Seek Speed
Parameter Labels
Crossfades Using AHDSR
Parameter Value Editing
Event Submix Ducking, LFOs
Parameter Seek Speed
Interactibles, Start Offset Randomize Start Offset, Master Track Randomization, Distance Parameter (LOD) Parameter Hold on Play
Autostop Parameter AHDSR, Sequenced Sound, Automatic Weapon
Vehicles
Engine Load Music
Unquantized Stingers Layered Music Branching Music Music Transitions Mixer VCAs
Reverb Effects Return
Mixer Group Snapshot Nested Events
Crossfade Looping
Music: Magnet Regions
Music: Transition Regions
Introduction to Interactive Music with FMOD Studio Adding FMOD to Unity
Adding FMOD to Unreal
Sidechaining
Optimization: Instances
Mini Project - Week 3 - Enemy Sounds
Week 4
Choosing Your Demo Reel
Old: Sauerbraten: Adding Map Sounds
Sauerbraten: Editing Maps
Seek Speed and Bypass Optimization Making Transitions Smoother
Multiband Dynamics
Demo Reel Recording and Editing
Copying Between Projects
Testing Sounds Using the Sandbox
Live Update Mixing and "Hot Swap" Content Mini Project - Week 4 - Weapon Sounds Week 5
Starting Your Demo Reel Project
Profiling in FMOD
Creating Your Asset List
Final Project Overview
Using Real-time Game Connect with FMOD Studio 3D Game Kit: Project Start
3DGK: Snapshots and Parameters
3DGK: Adding Custom Ambience, Music & Reverb Areas 3DGK: Interactive Music
Cropout: Project Start
Old: Sauerbraten Game Parameters
Sauerbraten: Adding Adaptive Music
Sauerbraten game documentation (link) Adaptive Music in FMOD
FMOD Case Study: Cult of the Lamb
FMOD Case Study: Mecha Ball
Optional: FMOD Studio C++ Coding Week 6
Platform Optimization
FMOD Studio Integration with Unity Optional: FMOD Studio + VR Audio Demo Reel Audio: First Pass
Week 7
Demo Reel: Review #2
Demo Reel Editing
Old: Sauerbraten: Adding Positional Reverb and Music Old: Sauerbraten: Adding Rectangular Snapshot Areas
Week 8
Final Demo Reel Review Postmortem
End of Course
End of course - Enrolments end on last day of the month (ex. February 29th at 11:59pm PST)
sovga.bsky.social
Audio Design QA Analyst at www.cdprojektred.com/en (remote, 🗺️) "strong focus on audio design in video games, and are excited about collaborating with cross-functional teams to deliver high-quality audio" jobs.smartrecruiters.com/CDPROJEKTRED... #gamejobs
sovga.bsky.social
Lead Sound Designer at www.black-shamrock.com (Dublin, 🇮🇪 ) "defining and executing the audio direction, acting as the main point of contact for a project’s creative audio design and technical implementation" fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/Candid... #gamejobs
sovga.bsky.social
👀 Looking to improve your game audio skills? Less than two weeks (October 19) to sign-up for new SoVGA.com online courses in Unity, UE5, FMOD, Wwise & Pd - can be completed over 4 months @ 1+ hour / weekday 😀🎓
📝 Info+contact: School.VideoGameAudio.com #gamedev
sovga.bsky.social
Principal Sound Designer at Lightspeed L.A. (Bellevue, Irvine, 🇺🇸) "collaborating with sound and other disciplinary teams, creating sonically rich, high-quality AAA audio" tencent.wd1.myworkdayjobs.com/en-US/Tencen... #gamejobs
sovga.bsky.social
Eclipse: Noise Suppressor by Chaos Audio is a free VST3, AU, AAX for Windows, macOS "noise suppression effect that allows you to either reduce or eliminate noise to clean up your sound" chaosaudio.com/products/ecl...
sovga.bsky.social
Our new #UE5.6.1 Nov 2025 game audio course includes Stack O Bot updates & more: School.VideoGameAudio.com
sovga.bsky.social
Master Tone PRO by Yuri Semenov is a free VST, VST3, AU for Windows, macOS "a free channel strip plug-in" pseudostereo.blogspot.com/2022/03/blog...
sovga.bsky.social
Jr Sound Designer at www.black-shamrock.com (Dublin, 🇮🇪 ) "high level of enthusiasm for creating and mixing audio assets and the ability to share this enthusiasm and contribute as part of a team, or work under their own direction" fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/Candid... #gamejobs
Reposted by School of Video Game Audio
sweej.tech
Putting the final touches on before release. Want to give it a spin? Let us know! #GameAudio #UnrealEngine5 #ue5
Reposted by School of Video Game Audio
sovga.bsky.social
Auralis Chorus by quietformat is a free VST3, AU for Windows, macOS "a simple yet musical chorus effect" www.quietformat.com/auralis-chorus
sovga.bsky.social
Associate Technical Audio Designer at eve.games (remote, 🗺️) "Creating and implementing audio systems via Audiokinetic Wwise and Unreal Engine 5" apply.workable.com/escape-veloc... #gamejobs
sovga.bsky.social
CCMkI: Classic Compressor by Jhonatan Lopez / NoiseRoom UIO is a free VST3, AU for Windows, macOS "designed to provide transparent and musical compression for modern music production" www.kvraudio.com/product/ccmk...
sovga.bsky.social
Junior/Mid level Audio Designer at www.pushgaming.com (London – hybrid, 🇬🇧) "creating, editing, mastering and implementing music and sound effects into our games using in-house tools" pushgaming.teamtailor.com/jobs/6513298... #gamejobs
sovga.bsky.social
Osirus by The Usual Suspects is a free VST, VST3, AU, CLAP, LV2 for Windows, macOS, Linux "emulation of an Access Virus B/C, code ported to function exactly as the hardware using the DSP56300 emulator" dsp56300.wordpress.com/osirus/
sovga.bsky.social
Sound Designer at www.gamucatex.com (Copenhagen, 🇩🇰) "responsible for creating audial compositions for the game in the startup. It is a small team of passionate creatives that range from Sound Designers to Composers" thehub.io/jobs/68c43ce... #gamejobs
sovga.bsky.social
Paw Control by Floof Audio is a free VST3 for Windows, macOS "Filter and randomize MIDI notes" floofaudio.itch.io/paw-control
sovga.bsky.social
Nice autumn🍂 project featuring Audio Random Containers 🔊
learn.unity.com/tutorial/the...
sovga.bsky.social
Audio Engineer (Senior/Principal) on Arkheron at bonfirestudios.com (Irvine – Hybrid, 🇺🇸) "Working with our heavily customized Unity engine and unique audio integration" bonfirestudios.com/work-with-us... #gamejobs
sovga.bsky.social
23MS-ED by 23DSP is a free VST3, AU for Windows, macOS "a free stereo tool that lets you reshape your mix with precision" 23dsp.gumroad.com/l/23ms-ed
sovga.bsky.social
Sound Designer on Voidling Bound at www.hatcherygames.com (Quebec City, 🇨🇦) "Design, produce and integrate sound resources in Wwise and Unreal Engine 5" www.hatcherygames.com/fr/emplois/c... #gamejobs
sovga.bsky.social
Formant by Minimal Audio is a free VST, VST3, AU, AAX for Windows, macOS "Transform your vocal's character with pristine formant shifting and immediate controls" www.minimal.audio/products/for...
Reposted by School of Video Game Audio
jgarciamartin.bsky.social
Sharing here a reminder that I will be speaking at the @audiodevcon.bsky.social ADCx Gather online event this Friday the 26th at 12:30pm UTC!

conference.audio.dev/session/2025...

I will be talking about my experiences as a mentor in #GameAudio. I will be talking about plants too!