tamat
soytamat.bsky.social
tamat
@soytamat.bsky.social
3D Graphics, WebGL, WebGPU, Gamedev
ok, like if you had two buffers binded in a FBO. Thanks! I didnt know that was possible.
February 9, 2026 at 7:57 PM
how do you output an extra vec4?
February 9, 2026 at 7:05 PM
dual source is when you define the alpha to use in the blending stage from a buffer instead of a color channel?
February 9, 2026 at 6:58 PM
it reminds me the water I did for this prototype: tamats.com/games/subma/
SUBMA1
tamats.com
February 9, 2026 at 6:53 PM
beautiful, how long did it took you?
February 5, 2026 at 4:36 PM
thats insane
January 7, 2026 at 6:31 PM
Looks very clean!
October 25, 2025 at 5:31 PM
It remind me a tip I gave my students: a cool project starts by creating a new repo in github. The rest comes naturally
July 4, 2025 at 7:24 AM
we filled the gaps
June 11, 2025 at 7:48 AM
es una pena que este tipo de eventos no se puedan subir a youtube para verlos, ayudaria en la causa.
June 4, 2025 at 1:19 PM
blast from the past
June 4, 2025 at 11:40 AM
You are famous!
May 21, 2025 at 8:44 AM
it looks amazing
May 15, 2025 at 2:07 PM
maybe opening the inventory and showing the object travel to its place would make it less intrusive.
May 8, 2025 at 3:49 PM
Great. But I wanted to explore that cruise ship! Nevermind. Will love to play it.
May 7, 2025 at 11:08 AM
Hey Matias, loved the demo. How long do you think the game will be in comparison with the demo? How many locations do you plan to have aprox?
May 6, 2025 at 2:27 PM
Its so cool to see portals in a path tracer where light actually bleeds through the portal
April 30, 2025 at 5:14 PM
allow people to leave messages hanging from trees, allow gardens to have a way to travel to randon users gardens.
April 17, 2025 at 3:02 PM
oh god, a game without graphics (just lots of forms) that markets itself using AI art. All the red flags together.
April 7, 2025 at 8:27 AM
Aqui ponerle IA a todo, aunque carezca de sentido.
April 1, 2025 at 9:34 PM
Hey @toji.dev thanks for all the helpful content for WebGPU. Your way of introducing the API has been very helpful.
February 21, 2025 at 10:51 AM