- Game Design Student
- Experimental Artist & Character Designer
I mostly draw humans and monsters and cephalopeople and a bit of robot
https://linktr.ee/sparkykinetic
We never got implemented unconventional combat in time but that was stuff like pushing enemy collisions off the screen or using UI elements as weapons, 4th wall breaking stuff
We never got implemented unconventional combat in time but that was stuff like pushing enemy collisions off the screen or using UI elements as weapons, 4th wall breaking stuff