Alvin
@spazmantiz.bsky.social
56 followers 27 following 50 posts
Working on BUNKT https://ko-fi.com/spazmantiz
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spazmantiz.bsky.social
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#gamedev #indiedev
spazmantiz.bsky.social
Updating room management system, I took different approach because old one is too resource demanding (for my 2015 ThinkPad). but still can't figuring out the wall part 😄

what do you guys think?

#gamedev #indiedev #isometrichorror
spazmantiz.bsky.social
Tinkering with color correction and dirtying up the floor.

#gamedev #indiedev #isometrichorror
spazmantiz.bsky.social
Added new mechanic for undiscovered area/room 👀

#indiedev #gamedev #bunkt #isometrichorror
spazmantiz.bsky.social
Just finished setting up camera management!
Originally, I planned to handle this with collisions, but using tilemap with alternate id turned out to be way cleaner (and keeps the node tree uncluttered 😄).

#gamedev #indiedev #GodotEngine #bunkt #isometrichorror
spazmantiz.bsky.social
Experimenting with a new tileset and techniques to capture a bunker vibe, using caves and tunnels as the entry.

#gamedev #indiedev #isometrichorror #bunkt
spazmantiz.bsky.social
Exploring new level layouts to bring more depth.

#indiedev #gamedev #isometrichorror #bunkt
spazmantiz.bsky.social
Going out of tangent. I love isometric game
spazmantiz.bsky.social
Got the leg and body sprites separated so animations can run independently. Still experimenting with how to make melee combat feel really satisfying!

#indiedev #gamedev #isometrichorror #bunkt
spazmantiz.bsky.social
Push box puzzle...mind the gaps

#indiedev #gamedev #isometrichorror #godot #bunkt
spazmantiz.bsky.social
Adding off-screen indicator for enemy position

#indiedev #gamedev #isometrichorror #godot #bunkt
spazmantiz.bsky.social
Just updated the wall visibility system!

Hiding the whole wall feels way better than just showing the player outline. Also made walls one tile thicker—makes things way easier to work with.

#gamedev #indiedev #isometrichorror #screenshotsaturday
spazmantiz.bsky.social
finally done implementing enemy patrol line, player outline, and shadow. still figuring out how to make wall dark if there is no light 😁

#indiedev #gamedev #horrorisometric #godot
spazmantiz.bsky.social
I'm using 2 sprite with different z-index
spazmantiz.bsky.social
*sprite gets dark
forgot the rest 💀
spazmantiz.bsky.social
Update, I'm liking sprite getting for visual cue.

#gamedev #indiedev #godot #horrorisometric #bunkt
spazmantiz.bsky.social
Adding grass as spot for player to hide. maybe add jiggle animation next?

#gamedev #indiedev #godot #horrorisometric #bunkt
spazmantiz.bsky.social
Just checking in

#indiedev #gamedev #godot #horrorisometric
spazmantiz.bsky.social
They see me rollin' 🌀

Done implementing roll mechanic. this one definitely need a cool down 😁.

#indiedev #gamedev #godot #horrorisometric
spazmantiz.bsky.social
Loving the concept, this has so much potential. I'm thinking priest preparing his potion/holy water according to disease before going on journey 😁.