Spectra
@spectra.bsky.social
3.5K followers 280 following 460 posts
An obsessively detailed immersive sim set in an alternate history 1972. Solo dev by Ellis Tucci 🏳️‍⚧️ Steam: https://store.steampowered.com/app/2592230/Spectra/
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spectra.bsky.social
working on enemy ai stuff in my test level, which from far away strikes me as some kind of desert mirage
spectra.bsky.social
made some weapon equip animations- a small detail that really improves the feel of gameplay
spectra.bsky.social
new inventory ui element shows you how many bullets/cigarettes are left in each selected box/pack
spectra.bsky.social
Spring 1953 issues of Today's Henchman, Hiawatha's premiere trade journal for goons, grunts, and hatchet men. Read such thought-provoking pieces as "What Was That Noise?" and "What To Expect When You're Expecting Trouble"
spectra.bsky.social
they're waiting for you...in the test chamber
spectra.bsky.social
put myself on a readable magazine cover lol
spectra.bsky.social
want to call in a distraction from across the map? look no further than the humble telephone booth
spectra.bsky.social
another night shifting data from one pocket to the other; read note data is now serialized in the save game
spectra.bsky.social
custom weapon hotkeys now persist across levels- it was huge pain in the ass to get the numbers displaying correctly lol
spectra.bsky.social
yes! that was the inspiration
spectra.bsky.social
and no, levels have a linear progression interspersed with returns to a hub area
spectra.bsky.social
exiting a level triggers saving to a special "levelend" slot, and upon loading into a new level, it checks the game instance to see if youre requesting from a user save or a new level load- if the latter, it loads and populates the inventory data from the level end slot
spectra.bsky.social
something that was very technically complex, but a must for enjoyability and item progression: a save subsystem that maintains your inventory as you advance between levels :)
spectra.bsky.social
people who do not purchase spectra will one day be at a significant cognitive disadvantage to those who do
cnn.com
CNN @cnn.com · 23d
Meta CEO Mark Zuckerberg has told analysts that people without smart glasses may one day be at a "significant cognitive disadvantage" compared to those who do use the tech: https://cnn.it/47L2Y5a
spectra.bsky.social
I do at the moment, but may want to include additional musicians in the future!
spectra.bsky.social
there was a conflict between the way that the save slot data loaded, and a validity check in a certain level, that caused you to load the level, then immediately send you back to that level's main menu- turned out the culprit was a single misplaced reroute node
spectra.bsky.social
immersive sim! sniper is just one of many lethal and non-lethal weapons
spectra.bsky.social
yellow deerskin gloves lol
spectra.bsky.social
ue was actually the natural choice for me specifically because of the flexibility of bp! if I had to write c++ there would never have been a game
spectra.bsky.social
an absolute nightmare- glad you got it fixed
spectra.bsky.social
spent maybe 8 hours yesterday agonizing over this issue- tracing it through a dozen blueprints, monkeying around in my game instance and level bps, all to no avail. just sat down this morning and fixed it in 5 minutes lol
spectra.bsky.social
spent the day attempting to track down inconsistently replicable glitches in the save/load system to mixed results- one of those tasks that just drives you nuts
spectra.bsky.social
the ui element is perfunctory- the save machine will only perform its animation if the save is made successfully, otherwise you get the appropriate error message
spectra.bsky.social
I am trying to brute force it this week- brutal
spectra.bsky.social
spent the day attempting to track down inconsistently replicable glitches in the save/load system to mixed results- one of those tasks that just drives you nuts