SpeedGun
speedg.bsky.social
SpeedGun
@speedg.bsky.social
mediocre programmer (decent in C, C++, C# and lua)
subpar pixelartist
https://pavlik609.github.io/ (crossroad thingyy, i suck at html)
Made this line thingy in #c++ with #raylib
September 28, 2025 at 2:07 PM
Happy 10th anniversary #undertale!
#undertale10thanniversary
September 15, 2025 at 4:05 PM
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[7/7] (Empty Gun & Encounter end {hit all but 1 perfectly lol}) #undertale #raylib #c++ #2d
August 12, 2025 at 6:25 PM
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[6/7] (Burnt Pan) #undertale #raylib #c++ #2d
August 12, 2025 at 6:20 PM
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[5/7] (Ballet Shoes & Monster dusting) #undertale #raylib #c++ #2d
August 12, 2025 at 6:11 PM
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[4/7] (Torn Notebook) #undertale #raylib #c++ #2d
August 12, 2025 at 6:08 PM
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[3/7] (Tough glove) #undertale #raylib #c++ #2d
August 12, 2025 at 6:06 PM
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[2/7] (Normal slice & monster turn) #undertale #raylib #c++ #2d
August 12, 2025 at 6:03 PM
Preview of the Undertale engine made with C++ and Raylib i have been working on (as of today exactly for 2 months)
[1/7] (Debug menu showcase) #undertale #raylib #c++ #2d
August 12, 2025 at 6:00 PM
An implementation of the Separating Axis Theorem (SAT) using #raylib

#gamedev #cplusplus #c++ #gamedev
May 31, 2025 at 7:00 PM
Made a little 2day sideproject to make the mandelbrot set in c++ raylib, but the most interesting thing is; when i put it on the gpu, it ran EXTREMLY faster (1-3 orders of magnitude faster)
#raylib #fractal #mandelbrot #cpp #c++ #programming
December 7, 2024 at 5:55 PM
phew making quadtrees is harder than i thought, (ignore the epic fail at the end, still debugging that)
#raylib #gamedev #quadtree #cplusplus #c++
November 16, 2024 at 2:03 PM
Raylib thingyy i've been working on (just to test my linked list template implementation)
#raylib #gamedev
November 6, 2024 at 8:25 PM
Chasm.
If you look closely enough, there is no ground (the only models are just the walls and the skybox)
October 30, 2024 at 3:36 PM
Lum from Rayman 2, tried to implement z fighting as a form of animation
October 29, 2024 at 9:14 AM
*so... guess that's it, huh?
October 28, 2024 at 8:52 PM
Reposting some stuff from my twitter (hopefully the compression algorithm doesn't obliterate this)
October 28, 2024 at 11:31 AM