(For those that like to know: I just had to set the look-at up-vector to global up instead of the camera's, and also do a look-at when the position changes, not just when the look-at does.)
(For those that like to know: I just had to set the look-at up-vector to global up instead of the camera's, and also do a look-at when the position changes, not just when the look-at does.)
github.com/PlaydateSqua...
(Done on my personal account, 'bremco' -- Spelbaar doesn't really have a separate github account yet...)
github.com/PlaydateSqua...
(Done on my personal account, 'bremco' -- Spelbaar doesn't really have a separate github account yet...)
It showcases what an open platform like the Playdate can bring to gamedev.
It showcases what an open platform like the Playdate can bring to gamedev.
While I don't agree fully, it's easy to see where they're coming from.
While I don't agree fully, it's easy to see where they're coming from.
playdatesquad.github.io/pd-achieveme...
Note that a fair amount of those other devs' games will also be on sale!
playdatesquad.github.io/pd-achieveme...
Note that a fair amount of those other devs' games will also be on sale!
It's a hybrid card-game / 'dig for treasure' type deal. Perfectly cromulent and a good one to end 10 years on.
The misspelling in the title isn't my fault for a change ;-)
It's a hybrid card-game / 'dig for treasure' type deal. Perfectly cromulent and a good one to end 10 years on.
The misspelling in the title isn't my fault for a change ;-)