Spicybyte Games
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spicybytegames.bsky.social
Spicybyte Games
@spicybytegames.bsky.social
Solo hobbyist indie game developer. Working primarily in 2d with pixel art. Creator of Aldoria, a retro fantasy Metroidvania. Available now! https://store.steampowered.com/app/3146930/Aldoria/
One of the small quests in the first level is going to be hunting crows to get their feathers to give to the town fletcher (still need to do the feather spawning). They fly away when you get too close so you can't sword them to death. The crossbow is needed. #gamedev #indiedev #indiegame #godot
October 24, 2025 at 6:56 PM
Finished the werewolf enemy. He is immune to sword damage until you stun him by hitting him with the crossbow a few times, although you need a bit of space to hit the shot as if you are too close/point blank, he'll block it. #gamedev #indiedev #indiegame #godot
October 20, 2025 at 4:00 AM
Started working out and testing some of the initial movement behavior for this new werewolf enemy. Without the attack animation or hitboxes added, he kinda feels like a loyal puppy-man following me around obediently 😄 #gamedev #indiedev #indiegame #godot
October 19, 2025 at 3:43 AM
Whipped up this crossbow. It's not the fastest shooting weapon ever and it's not very effective against skeletons, but it will do the job in a pinch. #gamedev #indiedev #indiegame #godot
October 16, 2025 at 11:59 PM
Been working on the animations for this little werewolf enemy. It's a rough draft and needs some adjustments, but it's a work in progress for prototyping. These are most of the animations needed for its planned behaviors. Still gotta do his attack and getting stunned. #gamedev #pixelart #aseprite
October 16, 2025 at 1:43 AM
Made a little monster arena trap today where a few skeletons spawn and brambles block off the area until the player kills them. #gamedev #indiedev #screenshotsaturday #godot
October 12, 2025 at 12:03 AM
Started experimenting with NPC voices. I recorded myself making a few random mouth sounds, bitcrushed them, and randomized them playing with slight pitch variations when you talk to Eustace the shopkeeper. (He's the only NPC in the game so far.) #gamedev #indiedev #indiegame #godot
October 6, 2025 at 5:46 PM
After working on a million tiny bugs for hours, I finally figured out and finished the shop functionality for my current game. The UI is still pretty ugly, but everything is functional and persistent with items separated by 2 separate collectable currencies. #gamedev #indiedev #indiegame #godot
October 6, 2025 at 4:45 AM
The main way of healing is going to be resting in beds or at campfires. Got the campfire working tonight. Heals the player and respawns previously killed monsters (similar to how benches work in Hollow Knight). A little unsure about the resting tune. I think it needs work. #gamedev #indiedev #godot
October 4, 2025 at 6:52 AM
The main collectables in my game are enchanted candles that you place on shrines to break a curse on the town and open up new pathways and progression in the map. Here is the sequence when you have enough to break the curse. Buildings get clean and flowers grow. #gamedev #indiedev #indiegame #godot
October 3, 2025 at 6:26 PM
I got unlocked doors, locked doors and keys working tonight. There are 4 types of keys/locks that only work with each other: gold, bronze, iron, and silver. Some bozo here left his housekey on his lawn for any rascal to find and break in. Interiors still pending. #gamedev #indiedev #indiegame #godot
October 2, 2025 at 5:06 AM
Playing around with ideas on how to use the rendspinner outside of just fun bouncy combat and came up with this simple little puzzle. Watch your step! There be bottomless pits in these woods. #gamedev #indiedev #indiegame #godot
September 29, 2025 at 7:13 PM
Took me the better part of a day, but I managed to finish this goblin enemy. He might just run at you, but occasionally he'll try and line up a shot to throw a spear at you instead. Goblin feels too generic a name. Anyone have any better name ideas? #gamedev #indiedev #indiegame #godot
September 29, 2025 at 3:06 AM
I implemented a very simple inventory system that allows the player to swap between weapons (right now just the sword and the spinny throwing blade I'm calling the Rendspinner). The UI is all pretty placeholder, but I think I at least got it functioning well. #gamedev #indiegame #indiedev #godot
September 28, 2025 at 2:08 AM
Started experimenting with alternate attacks and came up with this thowing spinny blade thing that bounces around hitting things until you either catch it or magically recall it back to your hands. Not sure if it's gonna stick, but it's kind of fun. #indiegame #indiedev #gamedev #godot #pixelart
September 27, 2025 at 4:18 AM
I made a simple little puzzle with these little pillars and some blocking brambles. The player has to hit each pillar with a different sword attack to activate them and once they have activated them all, the brambles clear. #godot #indiedev #indiegame #gamedev #pixelart
September 24, 2025 at 1:50 PM
I don't know why, but I really really enjoy making player death sequences. I think they are kind of funny. Here's my player running into a bramble wall until they die. #gamedev #indiedev #indiegame #godot #pixelart #pixel
September 23, 2025 at 7:11 PM
Got player health working alongside these little ground thorn traps and acquirable boots that allow you to roll over them unscathed. #gamedev #indiedev #indiegame #godot #pixelart
September 23, 2025 at 1:18 PM
Got treasure chests and dialogues working plus a few placeholder sound effects. Here's the player getting her sword. #gamedev #indiedev #indiegame #godot #pixelart
September 22, 2025 at 9:40 PM
Started the project over to set things up better architecturally from the ground up. Got the player moving, rolling, and some basic sword attacks in: A slash, a jab, and a little combo move if you do both in quick succession. Lots and lots to do. #gamedev #indiedev #indiegame #godot
September 19, 2025 at 3:00 AM
Added a few potion ingredient resources that can spawn, both standalone ingredients that can be picked as well as petals that can be harvested from small bushes. #Godot #gamedev #indiedev #indiegame #solodev
June 27, 2025 at 4:14 PM
Trees now shake slightly when you hit them with a spell. This is obviously a very important development update and crucial to the game's technical infrastructure. An achievement for the ages. #Godot #gamedev #indiedev #indiegame #solodev
June 25, 2025 at 2:15 AM
Got some pretty basic inventory tooltips working as well as the ability to use consumable items from the inventory. I think I'm going lean into a bit more of a mix of Zelda and Stardew Valley instead of just a pure Zelda clone. #gamedev #indiedev #indiegame #solodev #godot #madeingodot
June 20, 2025 at 5:28 PM
Got the beginnings of a persistent drag and drop inventory system in place. Was surprisingly difficult to even get to this point as the #Godot documentation wasn't super clear. I'll make it look prettier later #gamedev #indiedev #indiegame #solodev
June 19, 2025 at 2:59 AM