i run a blog where i post screenshots of games i’m playing. most of those screenshots are posted here but the blog is posted here:
https://split-pixel.tumblr.com/
I’m very excited.
I’m very excited.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.