Anders Elfgren 🏹 Tides of Revival RPG
@srekel.net
Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three.
⚔️ DiscoGarage Games
📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2
🏹 Tides of Revival: Grand RPG
🌍 Open World Gamedev
⚔️ DiscoGarage Games
📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2
🏹 Tides of Revival: Grand RPG
🌍 Open World Gamedev
Which language are you using? In C these sorts of things are often caused by uninitialized variables (because building in debug "helpfully" initializes stuff to zero..) but I'm not sure that's what you're writing in and how these bugs can manifest there :)
November 6, 2025 at 5:19 PM
Which language are you using? In C these sorts of things are often caused by uninitialized variables (because building in debug "helpfully" initializes stuff to zero..) but I'm not sure that's what you're writing in and how these bugs can manifest there :)
Cool! This is similar to what I've been thinking about for Tides. I made a simple proof of concept for a system like this some 15 years ago and have been wanting to make another one since then :D
Will likely skip a node UI though - I have a feeling it stops being as useful after a certain size?
Will likely skip a node UI though - I have a feeling it stops being as useful after a certain size?
November 6, 2025 at 5:15 PM
Cool! This is similar to what I've been thinking about for Tides. I made a simple proof of concept for a system like this some 15 years ago and have been wanting to make another one since then :D
Will likely skip a node UI though - I have a feeling it stops being as useful after a certain size?
Will likely skip a node UI though - I have a feeling it stops being as useful after a certain size?
I may have stayed up way past my bedtime yesterday watching this. On my main monitor. That is exceedingly rare for me.
I've been thinking about that plastic pod packaging too, happy/sad to see I'm right.
I've been thinking about that plastic pod packaging too, happy/sad to see I'm right.
November 5, 2025 at 5:22 AM
I may have stayed up way past my bedtime yesterday watching this. On my main monitor. That is exceedingly rare for me.
I've been thinking about that plastic pod packaging too, happy/sad to see I'm right.
I've been thinking about that plastic pod packaging too, happy/sad to see I'm right.
Thanks! And so you default to using fixed time step and only use variable for specific cases (rather than say only use fixed for locomotion and physics)?
November 3, 2025 at 5:16 AM
Thanks! And so you default to using fixed time step and only use variable for specific cases (rather than say only use fixed for locomotion and physics)?
Can you explain the optional unlocked callback part? I don't remember it from your blog post..
November 3, 2025 at 4:54 AM
Can you explain the optional unlocked callback part? I don't remember it from your blog post..
That's a rookie move. You gotta learn from the experts at Microsoft. Anywhere you click that isn't an interactable pixel should open Bing in a browser.
October 31, 2025 at 4:12 AM
That's a rookie move. You gotta learn from the experts at Microsoft. Anywhere you click that isn't an interactable pixel should open Bing in a browser.
Yeah I had a lot of fun hobby-IT-admining my family's computers in my teens but now, ugh..
October 29, 2025 at 4:25 PM
Yeah I had a lot of fun hobby-IT-admining my family's computers in my teens but now, ugh..
yeah :) Maybe this was linked to from somewhere?
cgamedev.substack.com/p/the-hidden...
cgamedev.substack.com/p/the-hidden...
The Hidden Cost of Software Libraries
and an argument for writing your own code
cgamedev.substack.com
October 28, 2025 at 10:49 AM
yeah :) Maybe this was linked to from somewhere?
cgamedev.substack.com/p/the-hidden...
cgamedev.substack.com/p/the-hidden...
How to Create a Crystal Ball Effect in Affinity Photo
YouTube video by The Creative Hagja
youtu.be
October 25, 2025 at 9:22 AM
Ha! So I travelled to a hill almost 2km away, and it took 1294 seconds to "fast travel" there. When I then dice-walked for the same amount of time (roughly) in the same direction (ish) I ended up very close to the same spot! I guess the long distance basically ruled out all edge cases.
October 15, 2025 at 4:38 PM
Ha! So I travelled to a hill almost 2km away, and it took 1294 seconds to "fast travel" there. When I then dice-walked for the same amount of time (roughly) in the same direction (ish) I ended up very close to the same spot! I guess the long distance basically ruled out all edge cases.
Not sure what you mean by "rules with them" but it made me think of Mio, My Son which is swedish and from the 50s, though it may have been a common staple even back then.
en.wikipedia.org/wiki/Mio%2C_...
en.wikipedia.org/wiki/Mio%2C_...
Mio, My Son - Wikipedia
en.wikipedia.org
October 15, 2025 at 9:36 AM
Not sure what you mean by "rules with them" but it made me think of Mio, My Son which is swedish and from the 50s, though it may have been a common staple even back then.
en.wikipedia.org/wiki/Mio%2C_...
en.wikipedia.org/wiki/Mio%2C_...
FWIW I recieved a stipend of sorts a few years ago but since there was a similar clause about requiring something (a report) it wasn't deemed a stipend, because those must be wholly without asks, and so becomes taxable, which reduces your grant by some 40%. This was in Sweden.
October 13, 2025 at 2:27 AM
FWIW I recieved a stipend of sorts a few years ago but since there was a similar clause about requiring something (a report) it wasn't deemed a stipend, because those must be wholly without asks, and so becomes taxable, which reduces your grant by some 40%. This was in Sweden.
Got it, that's fair!
October 10, 2025 at 11:28 AM
Got it, that's fair!