Shlomi Steinberg
@ssteinberg.xyz
220 followers 93 following 15 posts
Assistant Professor @UWaterloo CS rendering, light transport & optics PhD @UCSB, MSc @WeizmannScience, formerly @Crytek @NVIDIA. 🇮🇱🇨🇦✡️ ssteinberg.xyz
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wave_tracer 0.1 released
wavetracer.dev

wave_tracer combines path tracing and wave optics in a novel way, for practical general-purpose wave simulations across a variety of EM modalities and applications.
ssteinberg.xyz
What’s the issue with an academic license?
ssteinberg.xyz
wave_tracer 0.1 released
wavetracer.dev

wave_tracer combines path tracing and wave optics in a novel way, for practical general-purpose wave simulations across a variety of EM modalities and applications.
Reposted by Shlomi Steinberg
amirvaxman-dgp.bsky.social
I stand (sit) behind this:
alecjacobson.com/weblog/siggr...
I will also warn Israeli potential attendants (meaning any civilian connection to Israel, like familial relations, loose as it may be) risk *getting kidnapped or worse*. Yes, even if you travel with a foreign passport, you may be targeted,
SIGGRAPH Asia 2026 in Malaysia would be unsafe for LGBTQ+ attendees
alecjacobson.com
ssteinberg.xyz
Couldn’t get it faster with quantization or other tricks. I am also sorting the 8 nodes by distance to AABB. Both ray and cone performance has improved dramatically (traversal is virtually negligible compared with intersecting meshes), so not looking at it further.
ssteinberg.xyz
Literally spent a couple of days on it. My motivation is also not rays but elliptical cones (for wave optics). A BVH does significantly better than a kdtree for cones, so I also put together an 8w BVH.
ssteinberg.xyz
Yes. I’d also assume it’d be different on a GPU.
ssteinberg.xyz
Exactly what I found actually. Compressing the nodes reduces performance even with moderately complex scenes. Uncompressed 8w nodes is fastest.
ssteinberg.xyz
Hit me up if you are in Tokyo!
ssteinberg.xyz
To be presented in SIGGRAPH Asia:
A path tracing-compatible formulation for general-purpose wave transport.
See how light transport, under rigorous Wigner optics, can be done practically for optical, long-wavelength (RADAR/cellular), and acoustics applications.

ssteinberg.xyz/2023/03/27/r...
A Generalized Ray Formulation For Wave-Optics Rendering
Under ray-optical light transport, the classical ray serves as a linear and local "point query" of light's behaviour. Linearity and locality are crucial to the formulation of sophisticated path tracin...
ssteinberg.xyz
ssteinberg.xyz
Happy to announce that I have joined UWaterloo as assistant professor. If you are interested in doing a PhD in rendering or light transport, check out ssteinberg.xyz/students.
ssteinberg.xyz
A Free-Space Diffractions BSDF. This paper addresses the problem of simulating the diffractions ("bending") of light around geometry and obstacles, in an efficient manner with ray tracing.
Collaboration with NVIDIA.

t.co/FnMiR8XO2g
https://ssteinberg.xyz/2024/04/05/free_space_diffractions_bsdf/
t.co