StagMath
@stagmath.bsky.social
34 followers 9 following 30 posts
Tech-artist wanna-be.
Posts Media Videos Starter Packs
Reposted by StagMath
passivestar.bsky.social
Installed Blender 5.0, scatter on surface is now a built-in node ❤️
Reposted by StagMath
godot-rust.bsky.social
godot-rust v0.4 released!

Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!

godot-rust.github.io/dev/septembe...
September 2025 dev update
godot-rust
godot-rust.github.io
stagmath.bsky.social
Heavily work-in-progress, but have a sneak peek at the final level for the Abyss demo, because I said so. 💢🦙
#godot #gamedev #indie #screenshottuesday #abyss
Reposted by StagMath
godotsteam.com
The time has finally come! Despite some data loss and other minor set-backs, we're finally rolling out #GodotSteam 4.16 for Godot 4.4.1, Godot 4.5, the new MultiplayerPeer, and GDExtension! And it is a big one with a bunch of changes plus MinGW support finally thanks to DanielSnd!
stagmath.bsky.social
Back on my shenanigans again (test screenshot from Steam)

Spent the week making a build pipeline for Abyss.
A Podman container cross-compiles everything, imports assets, cleans up tooling, and exports Abyss for Linux and Windows. Even set up the Steam SDK with @godotsteam.com!

Slowly but surely! 🦙
An anthropomorphic llama wearing red goggles stands smiling amidst heavy gunfire, blissfully unaware that her defenses are crumbling behind her. Let her have this moment.
stagmath.bsky.social
Finally making more tutorial prompt doodles. Since they're just for flair, I've been enjoying the looseness a lot! 🦙
#gamedev #godot
A bunch of loose sketches of the Renegade, used as depictions for tutorial hints. Prompts shown inside the player manual, with action info and flavor text.
stagmath.bsky.social
IT'S DONE! It took 4 days to make this feature. 💀

I feel like I'm developing a habit of inventing overly technical problems to solve instead of just making game content, haha.
A screenshot of an in-game bug report. A website admin page that can see the submitted bug reports/feedback, with associated game data and screenshots. An example screenshot uploaded to the game's report database.
stagmath.bsky.social
I am become sysadmin, destroyer of cloud computers

(work-in-progress feedback system for Abyss)
stagmath.bsky.social
Down with the robots!! 💢🦙

Finally have a player island I'm happy with! The improved island navigation is handling asymmetric layouts well. 🪨
#abyss #gamedev #indie #indiedev #godot
stagmath.bsky.social
Still images of before + after.

This tool creates procedural terrain from a level whitebox using Signed Distance Fields, voxels, and surface nets. It even runs in real-time!

The result is optimized and split into convex hulls, so the entire level is actually movable Rigid Bodies! 🦙🗿
Previous iteration of the Island Builder New iteration of the Island Builder, featuring rocky striations, ambient occlusion, and cleaner collision. Example of the Island Builder running inside Godot Engine, in real-time preview mode. You provide the builder with a series of CSG primitives, and it gereneates natural-looking terrain using a combination of Signed Distance Fields, voxels, and surface nets.
stagmath.bsky.social
Spent the past week or so refactoring the Island Builder for #Abyss and I'm much happier with the results!
Rock-ier-ish, better collision, and even an (extremely slow) ambient occlusion baker!

#godot #gamedev #rustlang #indie
stagmath.bsky.social
that's literally u
Reposted by StagMath
tamagotchi44.bsky.social
Games that make you a part of the ecosystem
stagmath.bsky.social
Island navigation finally works out-of-the-box on any island with Treads! Now to rework the Anchor art and UI...
#gamedev #godot #godotengine #indie
Reposted by StagMath
trev3d.com
trev @trev3d.com · Aug 1
Lasertag v2 is live on the Meta Quest Store for free:

– Live environment scanning. Bullets accurately collide with real-world obstacles.
– StrikerVR Mavrik support for high impact haptics.
– No IPs or room codes. Players connect automatically.

More info: anagly.ph
stagmath.bsky.social
Was about to add barycentric coordinates to the StagToolkit mesh library, when I found out that I already implemented it 9 months ago and I had just completely forgot about it. 💪🦌

I have too many projects
Reposted by StagMath
stagmath.bsky.social
You can save "collapsing" floating islands from the endless abyss by tethering them with rope. Today I learned how hilarious this is in practice.
Also now I want balloons so I can make silly airships.

New Abyss demo coming soon! 🦙🚀🏝️
#godot #gamedev #indie #screenshotsaturday #abyss
stagmath.bsky.social
You can save "collapsing" floating islands from the endless abyss by tethering them with rope. Today I learned how hilarious this is in practice.
Also now I want balloons so I can make silly airships.

New Abyss demo coming soon! 🦙🚀🏝️
#godot #gamedev #indie #screenshotsaturday #abyss
stagmath.bsky.social
Me: I'm finally about ready for a new demo release! Let's make a quick to-do list.

The To-Do List: 37 non-trivial items (not exhaustive)
stagmath.bsky.social
Rope simulation refactor I've been working on using @godot-rust.bsky.social ! Still a work in progress, but getting there!

This is freely available as a plugin on my GitHub: github.com/arocull/stag...

#godot #gamedev #indie #screenshotsaturday #simulation
Reposted by StagMath
godot-rust.bsky.social
🚀 godot-rust 0.3 is out!

Type-safe signals: code-generated custom APIs for connecting/emitting both user-defined and Godot's own signals.

You can now also await signals, effectively introducing async tasks into Rust.

And much more!
godot-rust.github.io/dev/may-2025...
May 2025 dev update
godot-rust
godot-rust.github.io
stagmath.bsky.social
Slowly figuring out how to actually design levels.
#screenshotsaturday #gamedev #godot
stagmath.bsky.social
Modular building for Abyss using geometry nodes. The new widget system is super slick!
#b3d #blender #GeometryNodes #gamedev
stagmath.bsky.social
ARMAZON IS OUT FOR FREE. DON'T MISS THIS HIT GAMING SENSATION.
stagmath.itch.io/armazon
#godot #gamedev #gamejam #AprilFoolsDay