StanfordVR
@stanfordvr.bsky.social
1.3K followers 39 following 51 posts
For two decades we have built and studied VR/AR systems that explore the changes in the nature of social interaction. We research how virtual experiences impact people psychologically, and focus on education, nonverbal behavior, climate change & empathy.
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Reposted by StanfordVR
stanfordvr.bsky.social
The Stanford Ocean Acidification Experience, downloaded from Steam in over half of the countries in the world, showcased everywhere from Superbowl to Senate, studied thoroughly, with scholars typically demonstrating increased learning and motivation.

Now Free on Meta!

www.meta.com/experiences/...
Stanford Ocean Acidification Experience on Meta Quest
Stanford researchers have produced a virtual underwater experience to allow you to observe firsthand what reefs are expected to look like by the end of the century if we do not curb our CO2 emissions....
www.meta.com
stanfordvr.bsky.social
The Stanford Ocean Acidification Experience, downloaded from Steam in over half of the countries in the world, showcased everywhere from Superbowl to Senate, studied thoroughly, with scholars typically demonstrating increased learning and motivation.

Now Free on Meta!

www.meta.com/experiences/...
Stanford Ocean Acidification Experience on Meta Quest
Stanford researchers have produced a virtual underwater experience to allow you to observe firsthand what reefs are expected to look like by the end of the century if we do not curb our CO2 emissions....
www.meta.com
Reposted by StanfordVR
stanfordvr.bsky.social
People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images.

vhil.stanford.edu/publications...
Reposted by StanfordVR
alexqgb.bsky.social
Google Earth remains the best thing to happen to VR, which is impressive for an application that hasn’t been updated for nearly 8 years.
stanfordvr.bsky.social
People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images.

vhil.stanford.edu/publications...
stanfordvr.bsky.social
People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images.

vhil.stanford.edu/publications...
Reposted by StanfordVR
richardhuskey.bsky.social
We’re hiring @ucdavis.bsky.social Comm! TT Asst Prof in Mediated Interpersonal Communication. Our dept blends behavioral, biological & computational strengths at one of the most interdisciplinary campuses anywhere. Apps due Oct 15. Glad to chat recruit.ucdavis.edu/JPF07289
Department of Communication - Mediated Interpersonal Communication
University of California, Davis is hiring. Apply now!
recruit.ucdavis.edu
Reposted by StanfordVR
stanfordvr.bsky.social
Virtual Becomes Reality finally available (for free) on Quest. Take a guided 15-minute tour of the Stanford lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you!

www.meta.com/experiences/...
Stanford Virtual Becomes Reality on Meta Quest
With Virtual Reality technology widely available, it’s more important than ever to understand its impact on people and society. Explore highlights of over two decades of research from Stanford's Virtu...
www.meta.com
Reposted by StanfordVR
bbirckhead.bsky.social
I had a blast doing the Stanford #VR lab experience! It provides a wide sample of the powerful #virtualreality features available to the current technology. I highly recommend it to anyone that ever wondered what the tech can actually do! #stanford
stanfordvr.bsky.social
Virtual Becomes Reality finally available (for free) on Quest. Take a guided 15-minute tour of the Stanford lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you!

www.meta.com/experiences/...
Stanford Virtual Becomes Reality on Meta Quest
With Virtual Reality technology widely available, it’s more important than ever to understand its impact on people and society. Explore highlights of over two decades of research from Stanford's Virtu...
www.meta.com
stanfordvr.bsky.social
Virtual Becomes Reality finally available (for free) on Quest. Take a guided 15-minute tour of the Stanford lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you!

www.meta.com/experiences/...
Stanford Virtual Becomes Reality on Meta Quest
With Virtual Reality technology widely available, it’s more important than ever to understand its impact on people and society. Explore highlights of over two decades of research from Stanford's Virtu...
www.meta.com
Reposted by StanfordVR
ianhamilton.net
Ian @ianhamilton.net · Aug 23
Dearest VR users, please take my survey about sleep and VR use.

Dearest non-VR users, please re-skeet this into the orbits of more VR users. docs.google.com/forms/d/e/1F...
Sleep & VR Questions
docs.google.com
stanfordvr.bsky.social
BEASTS: Dual Perspectives on Virtual Puppetry through Theatrical Expression and XR Research

Stanford VHIL & C.U.T.E. blend theater & research via live digital puppetry drawing on Korean folklore. Performer creates & becomes shaped by fantastical representations.

www.prnewswire.com/news-release...
SIGGRAPH 2025 Experience Hall Ignites the Future of Interaction and Storytelling
/PRNewswire/ -- The SIGGRAPH Experience Hall has always been more than a show floor; it's a portal. At SIGGRAPH 2025, that portal opens again, inviting...
www.prnewswire.com
Reposted by StanfordVR
knob2001.bsky.social
Sobre ponerse en los zapatos del otro: es la compasión guiada con la razón, no la empatía (Bloom). La primera te mueve a ayudar con una base moral, la segunda solo te lleva a un estado mental.

La #VR, como máquina de empatía, es inevitable. Que luego razones y eso haga que ayudes al otro, un mundo.
stanfordvr.bsky.social
Years later (and many polygons fewer) we finally ported Becoming Homeless to the Meta Quest for free.

www.meta.com/experiences/...

Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.
Becoming Homeless on Meta Quest
In this immersive virtual reality experience, spend days in the life of someone who can no longer afford a home. Attempt to save your home and to protect yourself and your belongings as you walk in an...
www.meta.com
Reposted by StanfordVR
stanfordvr.bsky.social
Years later (and many polygons fewer) we finally ported Becoming Homeless to the Meta Quest for free.

www.meta.com/experiences/...

Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.
Becoming Homeless on Meta Quest
In this immersive virtual reality experience, spend days in the life of someone who can no longer afford a home. Attempt to save your home and to protect yourself and your belongings as you walk in an...
www.meta.com
stanfordvr.bsky.social
Years later (and many polygons fewer) we finally ported Becoming Homeless to the Meta Quest for free.

www.meta.com/experiences/...

Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.
Becoming Homeless on Meta Quest
In this immersive virtual reality experience, spend days in the life of someone who can no longer afford a home. Attempt to save your home and to protect yourself and your belongings as you walk in an...
www.meta.com
Reposted by StanfordVR
knob2001.bsky.social
El factor de forma del visor #VR nos da unos 30 min antes de sentirse incómodo por el peso.

¿Y la carga cognitiva? La simulación de contextos puede pesar más que el propio cacharro.
stanfordvr.bsky.social
VHIL suggests "30 minutes" for VR sessions. Robby Ratan & colleagues tested it. 30 participants met regularly over 3 months. Duration had an inverted U-shaped relationship with peer social presence. Many peaks are in the 30 minute range but varied by participant.

vhil.stanford.edu/publications...
Reposted by StanfordVR
stanfordvr.bsky.social
Personality activates differently depending on environmental context. Also in VR!

@davidmmarkowitz.bsky.social shows groups with extraverts excel in large spaces. Extroversion detectable by speech in platforms who can "shard" users by world size for group success.

vhil.stanford.edu/publications...
stanfordvr.bsky.social
Personality activates differently depending on environmental context. Also in VR!

@davidmmarkowitz.bsky.social shows groups with extraverts excel in large spaces. Extroversion detectable by speech in platforms who can "shard" users by world size for group success.

vhil.stanford.edu/publications...
Reposted by StanfordVR
stanfordvr.bsky.social
@annacqueiroz.bsky.social shows benefits of embodied perspective taking in corporate context. "Becoming" an employee and reliving one's own feedback improved emotional expressions in conversation. And, practice makes perfect, repeating VR training improves skills.

vhil.stanford.edu/publications...
stanfordvr.bsky.social
@annacqueiroz.bsky.social shows benefits of embodied perspective taking in corporate context. "Becoming" an employee and reliving one's own feedback improved emotional expressions in conversation. And, practice makes perfect, repeating VR training improves skills.

vhil.stanford.edu/publications...
Reposted by StanfordVR
empi2k.bsky.social
wow, great presentation of a computational literature review from David Markowitz and Jeremy Bailenson with a final sample of 21.000 papers on VR, identifying themes, journals, and metadata. With human coders, this would have taken 7 years of coding.
Reposted by StanfordVR
contaktlab.bsky.social
What if your brain could control a lobster in VR, or grow a third arm?

Homuncular Flexibility explores how we adapt to nonhuman avatars. A wild journey through brain plasticity, empathy, and VR’s future.

Read the paper by Won, Bailenson and Lanier: vhil.stanford.edu/sites/g/file...
vhil.stanford.edu