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starcrater21.fenixstudios.dev
Star
@starcrater21.fenixstudios.dev
Hello there! I'm Starcrater21 (Or Star), I work at my own game studio, Fenix Studios! I'd say I'm a pretty decent artist. I like Final Fantasy, Monster Hunter, Ace Combat, and RPGs in general. Not a bird.

Please do not use any of my content for AI
December 25, 2025 at 11:14 PM
Later on into the development of the version of Phoenix Squadron that had no longer had anything to do with the original version of Phoenix Squadron, I had decided to give the game a painterly esk look to it.

Not just for art direction reasons, but also to hide the scaling back of some graphics.
December 17, 2025 at 11:18 PM
Actually here's a screenshot of that mountains region. The two giant placeholder blocks would have been two halves of that airship wreck.
December 17, 2025 at 11:16 PM
If there is one thing I want to come back to, it is the Azure Crater region south of The Kingdom of Cerelia. I really like the idea of this giant crater with a solidified crystal splash of sorts.
December 17, 2025 at 11:05 PM
December 9, 2025 at 2:35 AM
I can see that, though with 4.6 you can get the editor to look a lot more like UE5's editor.

I do wonder how much of a leap a potential Godot 5 would be though...
November 29, 2025 at 5:07 PM
This here is a platformer prototype that I was working on as a bit of a test. Having more experience with the engine now, I really do like Godot, and honestly might use it for smaller projects or tools in the future.
November 29, 2025 at 2:58 PM
Neo Vermelia visually and functionally is already great as is, its just a pain to work with UE5 due to the editor dying every 5 minutes.
November 29, 2025 at 2:54 PM
November 17, 2025 at 12:42 AM
#GameDev #Godot #StardustTrail #ProjectDreamweaver
Ok so DMode attacks can now finally target specific party members rather than dragging your entire party.
November 12, 2025 at 3:47 AM
Also added a proper game over state.
November 11, 2025 at 7:55 PM
The new class is a lot more flexible so custom battle functionality can be done a lot easier now.
November 11, 2025 at 5:34 PM
#GameDev #Godot #StardustTrail #ProjectDreamweaver
Just need to add functionality in the BattleController object to allow for DMode attacks from this new enemy class.
November 11, 2025 at 5:34 PM
Doogal Xbox
November 9, 2025 at 5:51 PM
November 9, 2025 at 12:49 AM
November 8, 2025 at 10:52 PM
Created a new UI system so I can just create UI panels using purely script. #GameDev #Godot
November 2, 2025 at 10:55 PM
If you're more powerful than the enemy you're about to encounter (Cumulative party attack) then you instakill them on the field. #Godot #GameDev #ProjectDreamweaver #StartdustTrail
October 30, 2025 at 11:52 PM
Testing additive effects for lighting #Godot #GameDev
October 28, 2025 at 6:02 PM
added a basic save management system + the ability to have multiple slots. you can only save to whatever slot you loaded in though so to change save slots you'll have to restart the game.
#Godot #GameDev
October 27, 2025 at 10:05 PM
October 25, 2025 at 5:29 PM
As for the core game, so far all that needs to be done is make the equipment menu functional. I also need to do Lylya's sprites as well as the singular NPC in the starting area.
October 24, 2025 at 6:17 PM
New border art! This is more theme appropriate lol #StardustTrail #ProjectDreamweaver #Godot #GameDev
October 24, 2025 at 6:11 PM
Any 16:9 image can be used as a border bg now, and for anyone on a widescreen you can have the empty space be covered by a 1280x720 image of something, I dunno if I'll add swappable borders or dynamic ones, for now I might just use some eventual theme appropriate art.
October 23, 2025 at 5:08 PM
Some general visual upgrades. #StardustTrail #ProjectDreamweaver #GameDev #Godot
October 23, 2025 at 5:05 PM