The Statecraft Blueprint
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statecraftblueprnt.bsky.social
The Statecraft Blueprint
@statecraftblueprnt.bsky.social
Systems engineer → governance architect. 20 years building software systems, including state government work. Government isn't more complicated - just badly designed. Documenting what I'd build instead. We need good design, not strongmen. 🏛️
Part 3 of my “Immune System” series:
21st-Century Problems – how our threat model changed, and why our institutions didn’t.
statecraftblueprint.org/p/why-excell...
Why Excellence Requires Complexity
P2.1.3 Engineering for Complexity: The Sophistication Imperative
statecraftblueprint.org
November 25, 2025 at 12:05 AM
We’re still trying to manage them with:
• 2-year election cycles
• Outrage-driven media
• Soundbite incentives

That’s not a personnel problem. It’s an architectural problem.
November 25, 2025 at 12:04 AM
Our problem set now?
• Climate cascades
• AI & cyber risks
• Global pandemics
• Fragile financial networks
• Information overload

These are systems problems with long time horizons and nonlinear effects.
November 25, 2025 at 12:04 AM
These aren't partisan claims. They're observable system failures.
The question isn't WHETHER these problems exist.
The question is what we're going to do about them.
Start with what everyone can see. Build from there.
November 19, 2025 at 12:36 PM
We hold these truths to be self-evident:

Governments should be able to pass budgets without shutting down
Citizens should be able to understand where their tax dollars go
Policy shouldn't lurch wildly every 4-8 years
Political gridlock shouldn't prevent addressing visible challenges
November 19, 2025 at 12:36 PM
3/3 The cure is mechanism design (attention pricing, disclosure of trade-offs, slower lanes). Full essay:
thestatecraftblueprint.substack.com/p/why-your-s...
Why Your Side Keeps Losing (No Matter Which Side You’re On)
P0.1 The Case for Engineering Better Systems
thestatecraftblueprint.substack.com
November 18, 2025 at 5:12 PM