Steiger
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steigerhsv.bsky.social
Steiger
@steigerhsv.bsky.social
Architect & Designer | Adrenaline Junkie | prev. Lead Level Designer at Fumi Games | prev. Draw Distance | working on Tachyon: https://bsky.app/profile/timeistachyon.bsky.social | small games https://neofuturism.itch.io
November 8, 2025 at 5:55 PM
0.5v Update for my tool for painting!
- i did code refactor so now it looks nice
- Added 3D object
- Added Preferences and Shortcuts
- Bake tool now simplify mesh to reduce tringles.
- Small things here and there

#unity3D #levelart #gamedev #2D #3D #indiedev #gamedevelopment #screenshotsaturday
November 8, 2025 at 10:52 AM
Here is my prototype tool v0.3.4 I have been working on for some time.

#unity3D #environment #levelart #painting #gamedev #2D #3D #indiedev #gamedevelopment
October 26, 2025 at 2:08 PM
Updated Enemy Loot script. Before when enemy died is just spawn object. Now it is something similar like in quake.

#gamedev #fps #unity
October 21, 2025 at 1:16 PM
Yes, i had today less work to do, how did you know?!

#unity #gamedev #fps #shader
October 17, 2025 at 6:21 PM
testing ui and new elements

#gamedev #fps #timeistachyon #unity
October 9, 2025 at 4:16 PM
working on menu ui

#unity #gamedev #ui #timeistachyon
October 6, 2025 at 3:02 PM
prototyping in game map :)

#GameDev #IndieDev #IndieGame #fps
August 26, 2025 at 10:41 AM
omg i have so much fun with this :D

#GameDev #IndieDev #IndieGame #fps
August 11, 2025 at 2:00 PM
I finally added cheat / debug tools... so QA can destroy game faster! xD
#screenshotsaturday #gamedev #indiedev
July 19, 2025 at 2:23 PM
I rewrote and testing our new dialogue system. We moved from inspector list base to GraphView nodes.

Daily work verified that the list with 22+ elements & other things are not that great to work haha :D

#gamedev #indiedev #narrative #unity3D
July 13, 2025 at 11:21 AM