Stella
@stellaykv.bsky.social
280 followers 200 following 110 posts
👤 Chic type 🧯 into trashy tech 📁 """"Game Designer"""" & multimedia artist 💥 Currently working on "Where Do Dead Malls Go?" with www.medulla.games & having fun with www.distraction.fun ⬛ She/They is cool www.stellaykv.net
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stellaykv.bsky.social
Vues de l'exposition "Me & Who?", Décembre 2024.

Une exposition de Distraction collective dans Le Port Des Créateurs, curation par Chochinbi, invitation par Stéphane Boudet Santamaria pour TLN Hybrid.
stellaykv.bsky.social
PLAYING THE GAME IS LETTING IT EXIST will be exhibited at Octobre Numérique - Faire Monde in Tiers-Images, a group show curated by Vincent Moncho et Guillaume Pascale in Arles (FR).

More on → octobre-numerique.fr/ensp
stellaykv.bsky.social
Joli article, lu après avoir fini Wanderstop, que je ne peux que vous recommander.

(et j'aimerais lire cet article mais il est po accessible :( www.nytimes.com/2025/03/12/a...)
A Burned-Out Designer Tried to Heal by Making a Cozy Game
www.nytimes.com
stellaykv.bsky.social
“A pet peeve of mine has really become when people say, ‘I just wanna ask questions,’ ” he added. [...]“It is something that I have plumbed the depths of, and I have come up and found it wanting,” he said. “Questions aren’t good enough for me anymore. I would like to start talking about answers.” ♦
stellaykv.bsky.social
Wanderstop explores a situation which, as Wreden noted in his lecture, often falls outside the purview of video games: namely, how one lives with the consequence of not getting what one wants.
stellaykv.bsky.social
In a lecture at Aalto University, in 2015, Wreden declared that [...] the mainstream video-game industry had led to “an art form in which by far the most ubiquitous form of expression is that of firing a gun.”
stellaykv.bsky.social
"But Wreden has Trojan-horsed a trauma plot into this : he twists the cozy formula, just as his previous works have played with other game-design tropes, telling what he’s described as “a really unpleasant and uncomfortable story in a format designed around comfort.”
stellaykv.bsky.social
“I decided to make Alta everything about me that I thought needed healing,” Wreden told me. “She was needy and obsessed with perfection and totally unaware of how much she was hurting herself.”
stellaykv.bsky.social
"Karla Zimonja played a pivotal role in [THE PROJECT]. She, too, is a Vancouver-based game developer who made her name with [...] Gone Home [...].

She joined Ivy Road [...] and became Wreden’s editor, pushing him toward what he called “true specifics.”
stellaykv.bsky.social
“It wasn’t just there for you to poke at for a minute, but it actually was trying to speak—trying to effect a sort of psychological therapy on the player, to grant them the permission to relax and to unwind.”
stellaykv.bsky.social
"His approach to its development was, in part, a product of his aversion to writing. At first, he thought that it would be something akin to a toybox, which immersed players in a mysterious and beautiful world without explicit goals or conclusive endings. "
stellaykv.bsky.social
"After founding a new studio, Ivy Road, he realized that the sketches contained the seeds of his next project. Wanderstop belongs to the tradition of so-called cozy games, a genre of nonviolent titles devoted to relationships, crafting, exploration, and routine—to building, rather than destroying. "
stellaykv.bsky.social
"In January, 2016, Wreden began drawing for upward of five hours nearly every day. [...] producing hundreds of pictures in the course of a six-month span, all of them variations on a simple scene: a pastoral clearing with a quaint-looking tea shop surrounded by trees, rocks, and brooks. "
stellaykv.bsky.social
"The Beginner’s Guide was partly inspired by William Goldman’s novel “The Princess Bride,” which Wreden had read while working on the Stanley Parable."
[...]
"After the release of the Beginner’s Guide, in 2015, he found that he could no longer write at all."
stellaykv.bsky.social
"Wreden has since become ambivalent about the Stanley Parable, feeling, he said, “like a guy who had gotten rich making jokes about video games, trying to deceive real writers into thinking that I’m a real writer.” "
stellaykv.bsky.social
I thought that if I made a game that spits in the face of an attempt to find meaning [...], I would get over my fear of meaninglessness in the world.
And it did not work.”
D.W.
stellaykv.bsky.social
“I’ve had phases of my life where I became not very functional [...] because I couldn’t distinguish myself from the absurdism of the media that I liked. [...]" - D.W.
stellaykv.bsky.social
Dans le même genre, j'ai suivi de près les commentaires du post Linkedin du Responsable des Affaires de Régulations Européennes chez Apple qui fait du lobby anti-DMA... Quelques spécialistes IT, mais aussi un consultant numérique pour le Parlement Européen.

www.linkedin.com/posts/marcpe...
The Digital Markets Act’s impacts on EU users | Marc Pervès | 23 comments
As the European Commission reviews the DMA, we want to take this opportunity to highlight some of the concerning changes we are being forced to make to how we design and deliver Apple products to our ...
www.linkedin.com
Reposted by Stella
cosmografik.bsky.social
[Nouvel article]
Yahaha ! J'y raconte une histoire de fou, qui nous a permis de vivre, moi et une famille balinaise pendant des années, grâce à la vente de korogus en bois, de dropshippers chinois et qui s'est conclu à cause d'un copyright troll américain 😅
supercosmo.studio/yahaha-you-f...
Yahaha !!! You found me
C'est une histoire qui aura duré huit ans, avec des rebondissements de qualité et des protagonistes aux quatre coins du monde. Cette histoire c'est celle des korogu en bois que j'ai designé à l'occasi...
supercosmo.studio
stellaykv.bsky.social
En train de préparer mon cours pour l'ENSAD de Paris (soft flex ici), quel jeu Bitsy il faut absolument que je montre à mes étudiants selon vous?
stellaykv.bsky.social
La vraie vie, une série documentaire réalisée par Ekiem Barbier et Guilhem Causse, vient de sortir sur @artefr.bsky.social

et c'est délicieux 💟

www.youtube.com/watch?v=PmtS...
La vraie vie - Rejouer son quotidien en ligne | Intégrale (1/2) | ARTE
YouTube video by ARTE
www.youtube.com
stellaykv.bsky.social
"La XR n’est pas neutre : c’est une machine à fabriquer du sensible. À nous de choisir ce que nous voulons y inscrire : l’ombre des champs de bataille ou la lumière d’autres mondes possibles."
stellaykv.bsky.social
"Face à la militarisation rampante et à la réduction des artistes en “content providers”, il faut préserver des zones de friction, des espaces poétiques et politiques où l’expérience reste humaine, fragile, subjective."