Working on Departure. Wishlist ->
https://store.steampowered.com/app/3537220/Departure/
A total of 8,192 body nodes and 32,768 articulated leg nodes updated in a single thread.
And it's GPU bound because of the 40,960 box instances it needs to render.
#gamedev #UE5 #UnrealEngine
A total of 8,192 body nodes and 32,768 articulated leg nodes updated in a single thread.
And it's GPU bound because of the 40,960 box instances it needs to render.
#gamedev #UE5 #UnrealEngine
That's 500 centipedes with 10 segments, 4 legs / segment, 3 nodes / leg.
it's a total of:
5,000 soft body nodes (bodies)
60,000 rigid body nodes (legs)
On a single thread.
#screenshotsaturday #UE5 #UnrealEngine #gamdev
That's 500 centipedes with 10 segments, 4 legs / segment, 3 nodes / leg.
it's a total of:
5,000 soft body nodes (bodies)
60,000 rigid body nodes (legs)
On a single thread.
#screenshotsaturday #UE5 #UnrealEngine #gamdev
ECS is great for lists of identical objects but not so much when it comes to processing hierarchies (tree structures) of various objects. PNC aims to address that.
ECS is great for lists of identical objects but not so much when it comes to processing hierarchies (tree structures) of various objects. PNC aims to address that.