[___] on BlueSkies
banner
stramediagame.polyvishap.com
[___] on BlueSkies
@stramediagame.polyvishap.com
developed by @pxldud.de of @polyvishap.com
for WINDOWS/LINUX+SteamOS

[WATCH THIS SPACE]
Reposted by [___] on BlueSkies
Screw it. Posting it on personal, keeping dev alias watermark.

Here's me shite game running on the Steam Deck - natively on Linux, too.

Most of the areas won't be showing up in the actual game, as they're test areas, but... hey, it's FUNCTIONAL so far. 🫠
#indiedev #gamedev #godot #madewithgodot
January 24, 2026 at 10:01 PM
Reposted by [___] on BlueSkies
Dudes, dudettes, the other fellas,

it sucks I won't be able to share the thing on BlueSky when the time comes

Blame the 2 minute limit on this bitch
November 20, 2025 at 12:48 AM
Apologies for the radio silence.
But we'll still be busy awhile.
So,

WATCH
THIS
SPACE.
October 27, 2025 at 7:24 PM
Happy Pride Month, bitchessssss~
June 1, 2025 at 11:14 AM
Reposted by [___] on BlueSkies
The shitty CRT filter is back on the menu, fellas.
May 20, 2025 at 11:51 AM
Reposted by [___] on BlueSkies
Gotta say, I've never gotten to make a whole ass asset sheet for the UI elements before, but since I figured out sub-regions... yeh it's neat stuff!

I'll definitely continue working on that more, though, but I like where this is going already.
May 1, 2025 at 8:35 PM
Reposted by [___] on BlueSkies
Please support real human artists
March 27, 2025 at 7:32 AM
Reposted by [___] on BlueSkies
Okay, now I am gone into Godot -- sure, some things were a bit of a headache to figure out, and I'm betting there'll be more things like that to come, but honestly there's just a lot of things about Godot that make me happy.

Wish I could say & share more but
my grayboxing is boring, I'm sorry. lol
March 24, 2025 at 7:29 AM
Reposted by [___] on BlueSkies
(I am basically rebuilding shit from square one, still. But it's definitely been going somewhat smoother.)
March 24, 2025 at 7:29 AM
I am definitely gonna use Godot in a future thing. I am absolutely loving it so far and still learning and figuring shit out. Still indecisive if I actually wanna cut the shit and switch engines again, but I have to sort out plans first. So, I'll see.
March 5, 2025 at 5:57 AM
Damn, Godot's looking good, but I am so fucking tired boss
February 12, 2025 at 10:17 AM
Reposted by [___] on BlueSkies
January 27, 2025 at 9:48 AM
Reposted by [___] on BlueSkies
I FINALLY GOT A PLAN.
NOW I GOTTA WORK ON THE DESIGN DOC(s) AND WORK MORE ON THE ASSETS.

HOO YEAH BABY
January 11, 2025 at 10:00 PM
Reposted by [___] on BlueSkies
🏳️‍⚧️🏳️‍🌈
November 7, 2024 at 6:08 AM
Reposted by [___] on BlueSkies
Project "HW".
November 3, 2024 at 9:23 PM
Reposted by [___] on BlueSkies
I really can't wait to announce the thing at some point, but knowing it's a replacement project for a thing with an existing Steam page I no longer feel good working on, I am also really scared I might disappoint a lot of folks,
even tho there's only like
1, 2... 3 people reading my steam news, idk.
October 30, 2024 at 6:48 AM
Reposted by [___] on BlueSkies
or at least that's what the post like counters are telling me
October 30, 2024 at 6:49 AM
Bluesky now has over 10 million users, eh?
Proud to be a(n unfinished) videogame being one of the first 10%!
September 19, 2024 at 5:31 PM
hi @ozone.birb.house, i am a video game
@pxldud.de/@polyvishap.com is making me
may i haz 'game' label and give my main 'pxldud' and 'polyvishap' accounts 'game dev' labels plz

kthx love you 5ever
September 13, 2024 at 8:38 PM