StrawberryMocha
@strawberrymocha.bsky.social
Call me George
Currently Developing a Custom TTRPG
Nerd, Any/All, Bisexual, Aromantic, Genderfluid, Polyam. I like Deep Rock, TTRPG's, Pokemon, and MANY, MANYother nerd things. :p
Pfp AND banner done by the AMAZING
@wyrdwatcher.bsky.social
Currently Developing a Custom TTRPG
Nerd, Any/All, Bisexual, Aromantic, Genderfluid, Polyam. I like Deep Rock, TTRPG's, Pokemon, and MANY, MANYother nerd things. :p
Pfp AND banner done by the AMAZING
@wyrdwatcher.bsky.social
Seriously wtf does this mean
September 27, 2025 at 5:10 AM
Seriously wtf does this mean
Free action - Basically a bonus action but you can take an infinite number of them per turn, anything that can be a free action has a great cost/downside or otherwise cannot be stacked
Reaction - same as dnd for now i haven't found any issues or things id wanna change
Reaction - same as dnd for now i haven't found any issues or things id wanna change
September 6, 2025 at 4:55 AM
Free action - Basically a bonus action but you can take an infinite number of them per turn, anything that can be a free action has a great cost/downside or otherwise cannot be stacked
Reaction - same as dnd for now i haven't found any issues or things id wanna change
Reaction - same as dnd for now i haven't found any issues or things id wanna change
ahhh i get so assuming i had infinite resources i could make infinte sub actions. Reminds me of Magic tbh. Ill have to play around with that, i like the idea of combat being more dynamic with more strategic options through resource conservation.
September 4, 2025 at 10:20 AM
ahhh i get so assuming i had infinite resources i could make infinte sub actions. Reminds me of Magic tbh. Ill have to play around with that, i like the idea of combat being more dynamic with more strategic options through resource conservation.
that's interesting, what i was planning to do was limit them by turn but make ability activated through sub actions be limited in some way. is that kinda thing what you mean?
September 4, 2025 at 10:13 AM
that's interesting, what i was planning to do was limit them by turn but make ability activated through sub actions be limited in some way. is that kinda thing what you mean?