joh | Developing HYPERFIGHT 2!
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studiojoh.com
joh | Developing HYPERFIGHT 2!
@studiojoh.com
game dev. working on HYPERFIGHT 2!

Patreon: https://www.patreon.com/studiojoh
Discord: https://discord.gg/7bkz8j8
Wishlist HYPERFIGHT 2 on Steam: https://store.steampowered.com/app/3032970/HYPERFIGHT_2
Subject to change but, it's important to me that this super is manually timed 🙂

#gamedev #indiegames #fgc
January 8, 2026 at 9:34 PM
I'm going to try something different with this next character, and show off their development as it goes along!

Also having too much fun testing them, I've had this idea since adding ring outs lol

#gamedev #indiegame #fgc
January 6, 2026 at 9:10 PM
Surprise - new challenges are now available to unlock Christmas-inspired colors! Plus, a new experimental ranked system has been implemented!

I'm also extending the online playtest until Dec. 29 to give everyone one last weekend to fully enjoy the game!

#gamedev #indiegame #fgc
December 25, 2025 at 8:35 PM
Two more days left on the HYPERFIGHT 2 online playtest! Beat up your friends this Christmas!

#gamedev #indiegame #fgc
December 24, 2025 at 11:20 PM
Did you know Goto has a different parry sprite if he lands it frame 1?

HYPERFIGHT 2 online playtest live until Dec. 26!

#gamedev #indiegame #pixelart #fgc
December 22, 2025 at 9:49 PM
[HYPERFIGHT 2]

Playtest live NOW on Steam, until 12/26!
Try out a new take on 2D fighting games!

#gamedev #fgc #screenshotsaturday
December 20, 2025 at 11:49 PM
HYPERFIGHT 2: Online Playtest starts TONIGHT at 9pm PST!

Don't miss your chance to try it out, complete with rollback!

#gamedev #indiegame #fgc
December 19, 2025 at 5:01 PM
Goto's fireball followups are good for setting up guesses on knockdown, but did you know they're also good combo tools?

(next HYPERFIGHT 2 online playtest starts Dec. 19)

#gamedev #indiegame #fgc
December 15, 2025 at 10:43 PM
Funny yoyo setup idea...set up properly, I think this would be pretty hard to escape

(next HYPERFIGHT 2 online playtest starts Dec. 19)

#gamedev #indiegame #fgc
December 12, 2025 at 9:35 PM
Use Bloody Fang to keep opponents out, or the charged version creatively to boost your momentum on the ground or in the air.

Next HYPERFIGHT 2 online playtest starts Dec. 19!

#gamedev #indiegame #fgc #pixelart
December 11, 2025 at 12:02 AM
If any #FGC content creators are interested, the HYPERFIGHT 2 online playtest will run from Dec. 19-26 featuring:
- Rollback netcode!
- GG +R style lobbies for easy matchmaking!
- Unique tug-of-war meter mechanics!
- Short and sweet combos!

#gamedev #indiegame
December 8, 2025 at 6:28 PM
Preview of the new character select screen for this build! (compression might make this look a bit weird)

2 days til the next HYPERFIGHT 2 playtest!

#gamedev #indiedev #fgc #GodotEngine
November 27, 2025 at 12:03 AM
Yona's intro animation!

4 days til the next #HYPERFIGHT2 playtest!

#gamedev #indiedev #fgc #GodotEngine
November 25, 2025 at 3:09 AM
Particles have been upgraded to be entirely rollbackable! Alongside some other improvements, the game should feel less jittery online.

9 days til the next #HYPERFIGHT2 playtest!

#gamedev #indiedev #fgc #GodotEngine
November 19, 2025 at 11:19 PM
More training options are in for this build, for those that like to test setups and common reversal situations!

10 days til the next #HYPERFIGHT2 playtest!

#gamedev #indiedev #fgc #GodotEngine
November 18, 2025 at 10:05 PM
There's now a dedicated superjump input instead of having to dash down close to the ground. Should make moving in the air a lot easier.

11 days til the next #HYPERFIGHT2 playtest!

#gamedev #indiedev #fgc #GodotEngine
November 17, 2025 at 7:17 PM
Later test, with more of Vince's moveset being finalized.
November 12, 2025 at 4:57 PM
Vince was originally going to have his buff be timed, and you could use any buffed move unlimited times in that state. Think I decided against this because it felt awkward in practice.
November 12, 2025 at 4:56 PM
Early first test at hand-drawn VFX before getting the process down. Some of the moves were still pixel before later deciding on drawing all effects that have a hitbox.
November 12, 2025 at 4:55 PM
HF2 just passed 5000 wishlists...! Can't thank everyone enough for supporting me throughout development.

Going to post a few early gameplay clips to celebrate. I was still finalizing mechanics here, and thought about only certain moves knocking down.
November 12, 2025 at 4:53 PM
Hmm...too cluttered, or just fine?
I want easy access to all the modes from the main menu without it getting too messy...

#gamedev #indiedev #GodotEngine
October 31, 2025 at 9:24 PM
A small preview

#gamedev #pixelart #fgc
October 22, 2025 at 11:05 PM
Near-final main menu! Really happy with how this is shaping up, not too minimal or too busy

#gamedev #indiedev
October 2, 2025 at 9:13 PM