Targa
studiotarga.bsky.social
Targa
@studiotarga.bsky.social
I do a little bit of everything, Pixel art, TCG alters, you name it! Recently absorbed into making my own RPG so follow for updates on that i guess!
But this instantly gives so much more feel to the shots. delay between shots is customizable too of course so i'm gonna have some fun making all sorts of weapons.
February 7, 2026 at 1:33 AM
Before and after implementing an animation reset (Check the comment for the after! I'm not sure why won't bluesky let me put two gifs side by side.) needless to say, weapons are coming along nicely, ignore the fact there's no sprite for them yet!
#gamedev #indiedev
February 7, 2026 at 1:32 AM
I couldn't resist, there's shotguns now too.
I know exactly what i'm going to use for my whole first playthrough.
#gamedev #indiedev
February 6, 2026 at 3:15 AM
I got projectiles working! Important PSA, friendly fire is on in this game! so careful where you cast fireball at...
also kinda proud of how good the tooltip looks
#indiedev #gamedev #pixelart
February 5, 2026 at 9:54 PM
IT LIVES IT LIVESSSSSSSS
Now with shitpost descriptions because i cant be assed to write proper for this
#gamedev #indiedev

Now, anyone know a proper UI artist?
February 5, 2026 at 3:24 PM
Still working on polishing combat, there's now tooltips! So you can preview your damage, and in order to make those useful, there's now a health number display on enemy health bars, with a little depletion animation!
#gamedev #indiedev
February 4, 2026 at 4:18 PM
Little more polish! Added a little walking ghost of the character to preview the move, looks much better now!
#Gamedev #indiedev
February 4, 2026 at 2:06 AM
As extra, tanks can now also shove enemies to further reinforce their role of zone control
February 3, 2026 at 9:00 PM
It looks messy, but I've managed to implement the reverse of an attack of opportunity, when an enemy enters the attack radius of a tank and tries to move past that zone, they will get stopped, movement reduced to zero and get hit. Now to improve the animations and camera...

#gamedev #indiedev
February 3, 2026 at 8:59 PM
Messing around with bloom and my testing scene with the water is apparently bright enough to get bloom too, making a really interesting effect, i might play around with this. Maybe if i make it all purple and swirly and starry?

#pixelart #gamedev
January 29, 2026 at 8:42 PM
Lil particle system for trees! What else can i do to give my towns a bit more life?
#gamedev #pixelart #indiedev
January 29, 2026 at 12:40 AM
And of course, the outside, the lights go off at midnight. placeholder textures and all. Anyone know a good tilemap artist who wants to take a crack at some city pavement?
#pixelart #gamedev #indiedev
January 27, 2026 at 6:15 PM
Okay, so maybe i should have made this a fake 2D right from the get-go so i could get realistic lights into the houses just from the transparency in the PNGs, but it's too late now! Ill just manually draw the light. Here's the hopefully finished day cycle from inside an inn.
#gamedev #pixelart
January 27, 2026 at 5:48 PM
I can't get over the stupid little puff of leaves, enjoy getting mugged in the forest!
#gamedev #pixelart
January 26, 2026 at 10:51 PM