Other Features 2/2:
- In place of a ranged attack, Sir Seremai could replace(?) one melee attack with an alternate attack that could force a Constitution Save (DC 14?) versus the Blinded Condition.
Other Features 2/2:
- In place of a ranged attack, Sir Seremai could replace(?) one melee attack with an alternate attack that could force a Constitution Save (DC 14?) versus the Blinded Condition.
Other Features 1/2:
- The Basilisk was implied to be equivalent to Sir Seremai's Animal Companion, in place of something like Fiend Cultist's Hellish Rebuke or Elemental Cultist's Elemental Absorption.
Other Features 1/2:
- The Basilisk was implied to be equivalent to Sir Seremai's Animal Companion, in place of something like Fiend Cultist's Hellish Rebuke or Elemental Cultist's Elemental Absorption.
Evidence for Sir Seremai's baseline:
- 3 melee attacks, which did both Physical and Poison damage (Altered Cultist basic melee)
- 2 1/Day Spells (Command, Charm Person) which aligns with the design space of the Cultists, but does not match any of their lists.
Evidence for Sir Seremai's baseline:
- 3 melee attacks, which did both Physical and Poison damage (Altered Cultist basic melee)
- 2 1/Day Spells (Command, Charm Person) which aligns with the design space of the Cultists, but does not match any of their lists.
Modifications:
- The Guards had a spear, giving them a 10ft Reach Melee attack instead of the 5ft melee attack in the statblock.
- Sir Seremai's closest approximation is one of the four "Cultist" variants (Aberrant, Death, Elemental, Fiend, all CR 8)
Modifications:
- The Guards had a spear, giving them a 10ft Reach Melee attack instead of the 5ft melee attack in the statblock.
- Sir Seremai's closest approximation is one of the four "Cultist" variants (Aberrant, Death, Elemental, Fiend, all CR 8)