Procedural Generation in Roguelikes always keeps me playing them. Last Stand: Aftermath, Roboquest and Deadcells are perfect examples of keeping each run feeling fresh! So yeah Keeping things unpredictable is an less talked about feature in Rogulike that should get more attention
May 5, 2025 at 2:15 AM
Procedural Generation in Roguelikes always keeps me playing them. Last Stand: Aftermath, Roboquest and Deadcells are perfect examples of keeping each run feeling fresh! So yeah Keeping things unpredictable is an less talked about feature in Rogulike that should get more attention
For a little inspiration if you wanted, these are some of my all time favorites that I've played: Nightmare Reaper Last Stand: Aftermath Roboquest Deadcells Windblown Risk of Rain (all of them) Halls of Torment Jupiter Hell Tyrant Realm
Hope some of these help!
May 4, 2025 at 12:46 AM
For a little inspiration if you wanted, these are some of my all time favorites that I've played: Nightmare Reaper Last Stand: Aftermath Roboquest Deadcells Windblown Risk of Rain (all of them) Halls of Torment Jupiter Hell Tyrant Realm
I've not touched the development process myself so idk if this thought can help much...but what I have touched is an absolute metric ton of Rouglikes and there's 3 things that always keep me playing: Loot that feels exciting, Progression systems that I want to explore, and awesome combat.
May 4, 2025 at 12:41 AM
I've not touched the development process myself so idk if this thought can help much...but what I have touched is an absolute metric ton of Rouglikes and there's 3 things that always keep me playing: Loot that feels exciting, Progression systems that I want to explore, and awesome combat.