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Studying Japanese 🇯🇵 私の悪い日本語を許しください!
This added a lot of scope to the game without really adding much, so I decided to scrap it and simply have Claire learn spells by defeating monsters instead.
This added a lot of scope to the game without really adding much, so I decided to scrap it and simply have Claire learn spells by defeating monsters instead.
Dated 11/12/2024
Dated 11/12/2024
I even prototyped it with a Persona-style cutin but it was just too much haha
Dated 29/10/2024
I even prototyped it with a Persona-style cutin but it was just too much haha
Dated 29/10/2024
Dated 28/10/2024
Dated 28/10/2024
Piper is mostly the same but with some different props and grey fur.
Dated 22/07/2024
Piper is mostly the same but with some different props and grey fur.
Dated 22/07/2024
Claire had a different design here. I think her outfit is supposed to be a mix of Motoko Kusanagi and Misato from Eva.
This one is dated 03/07/2024
Claire had a different design here. I think her outfit is supposed to be a mix of Motoko Kusanagi and Misato from Eva.
This one is dated 03/07/2024
This one is dated 01/02/2024
This one is dated 01/02/2024
This is the first prototype I made in Godot, dated 22/12/2023.
Originally the game was supposed to have sprites in 3D like Breath of Fire 3 but I realized pretty quick I wasn't good enough at drawing them.
This is the first prototype I made in Godot, dated 22/12/2023.
Originally the game was supposed to have sprites in 3D like Breath of Fire 3 but I realized pretty quick I wasn't good enough at drawing them.
This is my #indierpg inspired by PS2 classics and some modern stuff too. It has a focus on characters with unique functions. I am making it in the #godotengine. Hope you think it's neat!
#gamedev #indiedev
This is my #indierpg inspired by PS2 classics and some modern stuff too. It has a focus on characters with unique functions. I am making it in the #godotengine. Hope you think it's neat!
#gamedev #indiedev
When Monster-type enemies are defeated Claire absorbs their essence in the form of skills :D
In this example, killing a Slime drains some charges of the Sticky Punch skill.
#godot #gamedev #indiedev #rpg
I've done a bunch of UI work lately as well but I'd like to wait til I've done a bit more of the art for it just cause it's not super pretty right now, even though it's important and functional :)
I've done a bunch of UI work lately as well but I'd like to wait til I've done a bit more of the art for it just cause it's not super pretty right now, even though it's important and functional :)
#gamedev #indiedev #godot #godotengine #indierpg
#gamedev #indiedev #godot #godotengine #indierpg
All this is is a short tween on the camera's fov with the transition set to Elastic and it looks as good as any solution I could come up with lol
All this is is a short tween on the camera's fov with the transition set to Elastic and it looks as good as any solution I could come up with lol