Other interests include psychology (and related philosophy to some extent) and history, especially as it relates to everyday life in the past.
Working as an automation engineer.
Alternatively, getting to add half your Level or such to all damage might be an option to convey expertise whilst keeping some damage variable based on weapon used
Alternatively, getting to add half your Level or such to all damage might be an option to convey expertise whilst keeping some damage variable based on weapon used
It's not that dagger literally damages the flesh less, it's that getting into effective range against someone with a longer weapon is really risky
It's not that dagger literally damages the flesh less, it's that getting into effective range against someone with a longer weapon is really risky
Also in some games possibly an abstraction on the idea of overall combat effectiveness when things like reach are not taken into consideration
Also in some games possibly an abstraction on the idea of overall combat effectiveness when things like reach are not taken into consideration
That's what I associate with the most typical playsets for systems that use them
That's what I associate with the most typical playsets for systems that use them
But... isn't that one of the things EU was set up for in the first place?
But... isn't that one of the things EU was set up for in the first place?
For example security or home industry. Like it's nice that you saved money short term but also no work places have been created and so the unrest is growing
For example security or home industry. Like it's nice that you saved money short term but also no work places have been created and so the unrest is growing
Most important point is to reduce overall reliance on US and China
As others have mentioned, those countries are already protectionist
Most important point is to reduce overall reliance on US and China
As others have mentioned, those countries are already protectionist
mkirin.itch.io/iron-valley
Haven't gotten to it yet, bit it sounds basically like the interpretation of SV you're talking about
mkirin.itch.io/iron-valley
Haven't gotten to it yet, bit it sounds basically like the interpretation of SV you're talking about
but the logic and style of fights and also the overall structure of the story are vastly different
but the logic and style of fights and also the overall structure of the story are vastly different
The same term is used to mean “a very few, extremely precise rules deployed very strictly for immense effect” and “idk man it’s improv-driven consensus loosey-goose pure roleplaying magic, it’s so cool”.
The same term is used to mean “a very few, extremely precise rules deployed very strictly for immense effect” and “idk man it’s improv-driven consensus loosey-goose pure roleplaying magic, it’s so cool”.
you can't exactly run when there's no one to run for
you can't exactly run when there's no one to run for
Timeline of events, faction dynamics, ecosystems within a location
Not directly tied to statblocks, but relevant to running (in some styles)
Timeline of events, faction dynamics, ecosystems within a location
Not directly tied to statblocks, but relevant to running (in some styles)
Like a module that includes procedures with progress clocks and simple faction mechanics
Like a module that includes procedures with progress clocks and simple faction mechanics
That said, it's mostly linguistic details, not sure if there's a word for "not tied to a specific system" that doesn't unintentionally imply that it's universal and works for all systems
That said, it's mostly linguistic details, not sure if there's a word for "not tied to a specific system" that doesn't unintentionally imply that it's universal and works for all systems
From the sound of it the former approach might be closer to what you're aiming for, simulating chaos and rush of combat
From the sound of it the former approach might be closer to what you're aiming for, simulating chaos and rush of combat