Lead Developer at Ironbelly Studios
I break things in Unreal Engine and occasionally fix them.
Clips, bugs, devlogs, and questionable ideas.
Some days it’s messy, some days it flows, but with consistency the work continues quietly.
Headphones on. Pen ready.
What’s coming next is worth the perseverance.
Stay tuned.
Some days it’s messy, some days it flows, but with consistency the work continues quietly.
Headphones on. Pen ready.
What’s coming next is worth the perseverance.
Stay tuned.
Happy Sunday, everyone ❤️❤️
Happy Sunday, everyone ❤️❤️