Tailors
tailors.bsky.social
Tailors
@tailors.bsky.social
Software Developer | Exploring game prototypes in his free time. Currently, enjoys using #bevy very much!
Great job! Really cool addition :)
October 12, 2025 at 9:23 PM
Thanks for your contribution!
September 14, 2025 at 7:12 AM
Nice work!
September 8, 2025 at 5:06 PM
I encountered something similar looking when working in an ecs system before and changing transform propagation order fixed it.
April 12, 2025 at 11:54 AM
Sadly, I am not familiar with chaos modular vehicle. I guess you have to dive into the engine code to see how it works internally. Does it also look like this from the local(server) perspective? If not it might be related to the transform propagation order of the parts involved.
April 12, 2025 at 11:53 AM
Are you sure the players aren replicating their transform anymore?
Attaching them to a seat socket and not moving themselves anymore should work.
April 12, 2025 at 9:40 AM
Great job! Thanks a lot for the work you put into improving bevy!
March 28, 2025 at 9:59 AM
They look very cute!
March 28, 2025 at 9:48 AM
Items Rule the world!
March 21, 2025 at 11:43 PM
Currently, also enjoying FLECs in ue5. I also like the ECS approach very mich due to the implicit modularity you get "for free" when designing features in this kind of system!
March 16, 2025 at 7:40 PM
Great job! A very lovely idea.
How did she react?
February 16, 2025 at 11:09 AM
Looks already very cool. I just got back into Unreal Engine after a year of exploring bevy and rust. Now, I am learning Niagara.
February 6, 2025 at 12:44 AM
You have to think about those poor future speedrunners who need to figure out another skip now!
January 17, 2025 at 1:55 AM
Great job!
December 25, 2024 at 1:47 PM