Tamrielo
tamrielo.bsky.social
Tamrielo
@tamrielo.bsky.social
10 years of game design, 7 years of business from marketing to product. I make MMOs, I paint miniatures, I DM for TTRPGs, and probably a few other things. 🇵🇷
It’s great! I used it for these.
January 13, 2026 at 3:00 AM
I have come to absolutely love Dirty Down Rust. Took me forever to try it but it’s a really cool tool. I especially like the moss one, using it for grass on Battletech bases.
January 13, 2026 at 2:48 AM
If you get to like two to three more days it stops itching usually. The itchy stage sucks though.
January 9, 2026 at 11:33 PM
You love to see it. I’m hyped for my copper magnet!
December 18, 2025 at 12:46 AM
Really appreciated it, I still remember it as one of the most validating feelings I’ve had, and Harvey going “I’m glad you liked Thief but man we’re all just people” and introducing me to a bunch of other folks stuck with me.

It’s weird to be paying it forward, never really thought I’d get here.
December 16, 2025 at 11:14 PM
I realize suddenly that we’re connected here but it’s not obvious where I work from my profile.

Anyway, found it!
December 6, 2025 at 11:06 PM
oh my god I have to go to Costco
December 4, 2025 at 3:10 AM
If you’ve never looked at Infinity, you should at least check out the minis.
December 3, 2025 at 10:59 AM
oof. this one hits hard.
November 25, 2025 at 9:37 PM
This game lost me so quick on the story despite having fun combat, at a time where there were at least two other top tier samurai games I could play.

Stealth sections really also a big miss for me. Maybe I’ll come back to it but it definitely didn’t land.
November 17, 2025 at 5:36 AM
The ending took a turn I genuinely wasn’t expecting and that really elevated it for me, and then it did it again in the epilogue-finale.
October 8, 2025 at 10:22 PM
For me this is reinforced at the “first ending”, where a significant change occurs and M is *outside of it* and feels adrift, continuing to fight for a status quo that no longer exists in the same way, until pushing through that to realize the big change and understand that she’s breaking cycles.
October 7, 2025 at 11:16 PM
Put another way, the theme feels like it’s about recognizing and understanding a need for change and ultimately embracing that change even through uncertainty, and by not providing a tidy reassurance that all will be ok, that theme is reinforced through the ending.
October 7, 2025 at 11:14 PM
Notably, the game isn’t. It seems to start that way and a big part of the character arcs involve questioning it, to the point where the epilogue ending is straight-up about breaking the cycle and making massive changes. It’s not about what “might” happen, it definitively will per the actual text.
October 7, 2025 at 11:12 PM
As a message, I found it compelling that M continues to help people even when her efforts are frustrated or don’t pay off. She’s very much not transactional and that shines through consistently.
October 7, 2025 at 4:29 PM
I actually found Melinoë to be MORE compassionate than Zag, and with less judgement. Zag helps people who can help him, and only so far (Sisyphus comes to mind), Melinoë tries to help everyone she meets. There’s even a late-game convo with Prometheus where M wants to stop fighting.
October 7, 2025 at 4:27 PM
—so she *breaks them*, not just for the people she’s close to, but for everyone, in a much wider scope than Zag. She’s even explicit in some late conversations with Hecate and Odysseus that she can’t make people change but she can give them the tools to help themselves.
October 7, 2025 at 4:22 PM
It feels like we played a different game. The postgame finale changes things massively vis a vis the influence of the gods and it’s pointed out by multiple people that Melinoë was vital to that. Everyone is flawed and Mel is consistently frustrated that everyone is stuck in the same cycles—
October 7, 2025 at 4:20 PM
The problem lies with making "parry" be a button you press that is "higher risk, higher reward dodge with extra requirements".

Don't have redundant buttons!
July 25, 2025 at 12:30 AM
Spec into "parry" at tier 1 and you bounce off if you would take damage, now being active and attacking means it's also your defense.

Tier 2 and you recover faster, feels great.

Tier 3 and you unlock a powerful counterattack.

The whole time you're leveraging offense as defense.
July 25, 2025 at 12:28 AM
I've never really understood why you wouldn't have "parry" be a subsystem of making attacks. It'd be a pretty straightforward system-- if you would hit an enemy at a time when they would hit you, you parry instead, and if you're using progression mechanics, you gradually make those instances better.
July 25, 2025 at 12:26 AM