Roll 2d20 => resolve min(d1,d2) when d1&d2>10, max(d1,d2) when d1&d2<11, avg(d1, d2) in other cases.
Such check makes outcome much more dependent on char skill level. Also nat 20 or 1 would have only 0.25% prob
Roll 2d20 => resolve min(d1,d2) when d1&d2>10, max(d1,d2) when d1&d2<11, avg(d1, d2) in other cases.
Such check makes outcome much more dependent on char skill level. Also nat 20 or 1 would have only 0.25% prob