I'm […]
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I put a lot of work into the shaders for this one, and I'm pretty proud of them. The glitter shader uses the voronoi color output, projects it onto the normal, and perturbs the normal by that amount in an adjustable way. That took a bit of work, because I initially tried […]
I put a lot of work into the shaders for this one, and I'm pretty proud of them. The glitter shader uses the voronoi color output, projects it onto the normal, and perturbs the normal by that amount in an adjustable way. That took a bit of work, because I initially tried […]
Spent a couple days working on this one. Couldn't get the cinnamon (both the powder and the stick) looking just the way I wanted, but it's not terrible. I spent forever trying to deform the cinnamon stick with a curve deform […]
[Original post on social.axfive.net]
Spent a couple days working on this one. Couldn't get the cinnamon (both the powder and the stick) looking just the way I wanted, but it's not terrible. I spent forever trying to deform the cinnamon stick with a curve deform […]
[Original post on social.axfive.net]
This was a pretty easy one. Just a couple tubes, some cloth deformation in sculpt mode, a quick fur object, and borrowing the candy cane from a previous day. I was going to put it over a fireplace or something, but "Fireplace" is […]
[Original post on social.axfive.net]
This was a pretty easy one. Just a couple tubes, some cloth deformation in sculpt mode, a quick fur object, and borrowing the candy cane from a previous day. I was going to put it over a fireplace or something, but "Fireplace" is […]
[Original post on social.axfive.net]
I don't even know what I'm doing, man.
#blender #blender3d #3dart #santa #artadvent #advent #christmas #dirt #underground #3drendering #cyclesrender #cycles #art #ArtAdvent #artadventcalendar
I don't even know what I'm doing, man.
#blender #blender3d #3dart #santa #artadvent #advent #christmas #dirt #underground #3drendering #cyclesrender #cycles #art #ArtAdvent #artadventcalendar
Day 12 done.
I really didn't like this one. Basically have to do some bounds checking "it obviously always works" or "it obviously will never work" on it to get it to work on the actual input, but it still NEVER FINISHES on the example. I'm slightly […]
Day 12 done.
I really didn't like this one. Basically have to do some bounds checking "it obviously always works" or "it obviously will never work" on it to get it to work on the actual input, but it still NEVER FINISHES on the example. I'm slightly […]
Still 5 days behind. Planning to catch up over the weekend. This one was an excuse to sculpt a decent-enough male basemesh, then destroy it with my horrible rigging and posing skills and wobbly displacement in the snow shader. I'm […]
[Original post on social.axfive.net]
Still 5 days behind. Planning to catch up over the weekend. This one was an excuse to sculpt a decent-enough male basemesh, then destroy it with my horrible rigging and posing skills and wobbly displacement in the snow shader. I'm […]
[Original post on social.axfive.net]
Still 5 days behind. Planning to catch up over the weekend. This one was an excuse to sculpt a decent-enough male basemesh, then destroy it with my horrible rigging and posing skills and wobbly displacement in the snow shader. I'm […]
[Original post on social.axfive.net]
Still 5 days behind. Planning to catch up over the weekend. This one was an excuse to sculpt a decent-enough male basemesh, then destroy it with my horrible rigging and posing skills and wobbly displacement in the snow shader. I'm […]
[Original post on social.axfive.net]
Day 11 done.
Memoization actually worked for this one. My first instinct was to just crawl the graph with a memo, and it fortunately did the right thing. It was effectively an exhaustive depth-first search. Really not much to discuss.
My code is not nice or […]
Day 11 done.
Memoization actually worked for this one. My first instinct was to just crawl the graph with a memo, and it fortunately did the right thing. It was effectively an exhaustive depth-first search. Really not much to discuss.
My code is not nice or […]
Part 1 was a little tricky and fun. Solved it by just testing every combination, and sped that up by turning all the buttons and the goal light configuration into numbers that I could XOR together.
Technically, part 2 is done too, but it will never work on the real input. I […]
Part 1 was a little tricky and fun. Solved it by just testing every combination, and sped that up by turning all the buttons and the goal light configuration into numbers that I could XOR together.
Technically, part 2 is done too, but it will never work on the real input. I […]
Way behind on this art advent, mostly due to Metroid Prime 4. Hope to catch up over the next few days, starting Thursday (am DMing The Lost City for some teenagers tomorrow evening, so I don't think I'll have enough time for more […]
[Original post on social.axfive.net]
Way behind on this art advent, mostly due to Metroid Prime 4. Hope to catch up over the next few days, starting Thursday (am DMing The Lost City for some teenagers tomorrow evening, so I don't think I'll have enough time for more […]
[Original post on social.axfive.net]
Just finished #metroidprime4 with 100% scans. It was ok, but I really didn't like it all that much on the whole. I was really looking forward to this game, and like most things I'm excited about, I didn't look […]
[Original post on social.axfive.net]
Just finished #metroidprime4 with 100% scans. It was ok, but I really didn't like it all that much on the whole. I was really looking forward to this game, and like most things I'm excited about, I didn't look […]
[Original post on social.axfive.net]
Day 9 done.
This one was really hard for me. Part 1 wasn't bad at all; I could basically use the entirety of what I did yesterday for it.
Part 2 was really hard. At first, I tried actually building a `HashSet` of all the red and green tiles, and then a […]
Day 9 done.
This one was really hard for me. Part 1 wasn't bad at all; I could basically use the entirety of what I did yesterday for it.
Part 2 was really hard. At first, I tried actually building a `HashSet` of all the red and green tiles, and then a […]
Now that's what I call Advent of Code! I'm happy with the algorithm for the most part. I'm sure it could be improved, but I paired up all boxes and pushed them into a `BinaryHeap` based on their squared distances, then popped the number based on the number of connections to consider […]
Now that's what I call Advent of Code! I'm happy with the algorithm for the most part. I'm sure it could be improved, but I paired up all boxes and pushed them into a `BinaryHeap` based on their squared distances, then popped the number based on the number of connections to consider […]
Day 7 done.
Typical "don't even try brute-forcing it" part 2. I kept track of the timeline count as I worked my way vertically down the graph, and then added up the beams' shared timelines at the end. I also considered that dynamic programming with a recursive […]
Day 7 done.
Typical "don't even try brute-forcing it" part 2. I kept track of the timeline count as I worked my way vertically down the graph, and then added up the beams' shared timelines at the end. I also considered that dynamic programming with a recursive […]
I'm a few days late on this one, but I got something working out. I might modify or skip yesterday's prompt, because my youngest son picked something that I couldn't possibly figure out how to represent (but I'll give it a try at least). I'm pretty happy with this […]
I'm a few days late on this one, but I got something working out. I might modify or skip yesterday's prompt, because my youngest son picked something that I couldn't possibly figure out how to represent (but I'll give it a try at least). I'm pretty happy with this […]
Day 6 done.
This was a funky one. Pretty easy for part 1. Just trimming, splitting, and parsing all the numbers and operators and grouping them columnwise. Nothing too hard.
Part 2 was awkward. I always am a bit flustered when I have to go back and parse […]
Day 6 done.
This was a funky one. Pretty easy for part 1. Just trimming, splitting, and parsing all the numbers and operators and grouping them columnwise. Nothing too hard.
Part 2 was awkward. I always am a bit flustered when I have to go back and parse […]
Day 5 done.. Now this one was the easiest one so far. I was shocked at how simple part 2 was. Just combining all overlapping ranges and doing some simple arithmetic. I initially tried a linear search, and it finished in 1.5ms. Then I switched to a binary […]
Day 5 done.. Now this one was the easiest one so far. I was shocked at how simple part 2 was. Just combining all overlapping ranges and doing some simple arithmetic. I initially tried a linear search, and it finished in 1.5ms. Then I switched to a binary […]
Day 4 done. This was probably the easiest one so far, but it might be because I'm so used to the grid problems from previous years.
I felt like just doing the count for part 1 would end up forcing me to rewrite something, so I returned the coordinates […]
Day 4 done. This was probably the easiest one so far, but it might be because I'm so used to the grid problems from previous years.
I felt like just doing the count for part 1 would end up forcing me to rewrite something, so I returned the coordinates […]
I couldn't really think of anything to do with this one other than literal carolers. It's pretty simplistic and amateurish, but I'm pretty amateur, so I'm not too beat up about it. I'm just glad this thing is getting me actually […]
[Original post on social.axfive.net]
I couldn't really think of anything to do with this one other than literal carolers. It's pretty simplistic and amateurish, but I'm pretty amateur, so I'm not too beat up about it. I'm just glad this thing is getting me actually […]
[Original post on social.axfive.net]
Day 3 done. This one was pretty easy.
My part 1 solution mostly generalized to part 2, but I ended up having to rewrite the whole function anyway because I didn't make it flexible enough. For part 1 I initially just scanned for the max digit in the whole […]
Day 3 done. This one was pretty easy.
My part 1 solution mostly generalized to part 2, but I ended up having to rewrite the whole function anyway because I didn't make it flexible enough. For part 1 I initially just scanned for the max digit in the whole […]
#blender #blender3d #3dart #advent #candycane #christmas #art
#blender #blender3d #3dart #advent #candycane #christmas #art
The […]
[Original post on social.axfive.net]
The […]
[Original post on social.axfive.net]
Advent of Code, day 2 done.
This one felt familiar. I remember previous years having digit grouping problems like this before. I remembered that doing it arithmetically in most cases performs much better than a string comparison, so that's how I […]
Advent of Code, day 2 done.
This one felt familiar. I remember previous years having digit grouping problems like this before. I remembered that doing it arithmetically in most cases performs much better than a string comparison, so that's how I […]
The […]
[Original post on social.axfive.net]
The […]
[Original post on social.axfive.net]