Taylor Baldwin
banner
taylorbaldwin.bsky.social
Taylor Baldwin
@taylorbaldwin.bsky.social
co-founder Jamsocket • YC W22
generative art • data vis • classical piano
previously at Datadog, Uber, NYTimes R&D
Received some beautiful pieces from @whitekoalaart.bsky.social today!
December 31, 2024 at 3:26 AM
Made a larger version of the postcards I sent out for #ptpx this year. This one took 2 hours to print!
December 23, 2024 at 3:58 PM
Lil' slices of Manhattan
December 18, 2024 at 12:55 AM
A selection of the plotter art postcards going out this week as part of #ptpx2024 #penplotter
December 18, 2024 at 12:49 AM
Gotta love a free room upgrade 😍
December 6, 2024 at 7:53 AM
I think we're ending up with something like this. A kind of hand-drawn, sketchy feel.

Did a lot of segment merging and line sorting to make drawing faster, but will ultimately have to wait until after vacation to see if these can actually print in a reasonable amount of time.
November 29, 2024 at 6:07 PM
Spent some time writing a hidden segment removal algorithm today. Mostly happy with the results.
November 28, 2024 at 12:20 AM
Other angles
November 27, 2024 at 7:37 PM
Hidden line removal is mostly working. Now I'm just worried about how long these will take to print.
November 27, 2024 at 7:09 PM
Some in-progress screenshots for this year's plotter art postcards.
November 27, 2024 at 3:13 PM
Oh, and this one! Really loved this series but it took so long to print each one
November 26, 2024 at 2:44 AM
Gearing up for another year of plotter art postcards! It’s become one of my favorite traditions. Here are some pieces from previous years.
November 26, 2024 at 2:42 AM
hello old friend
October 18, 2024 at 9:24 PM
Reminds me of a NYC visualization project I've been working on!
September 26, 2024 at 1:37 AM
Combining depth-based edge detection with a new normals-based approach in a custom shader. The faces of each building are much more visible now!
September 26, 2024 at 1:28 AM
Trying out video uploads on here. This is a recent capture of some rendering tests I've been doing with some NYC building data. Here I'm adding outlines to the buildings in a post-processing step. #webgpu
September 23, 2024 at 10:49 PM
Another rendering, this time applying some outlines with a post-processing pass that uses the depth buffer to detect edges. #webgpu
September 19, 2024 at 12:46 AM
Spent a few weeks working on a Rust+wgpu tool for generating per-vertex ambient occlusion values. But I'm taking a break tonight to try out some new rendering techniques. Starting here with some edge detection in the fragment shader. #webgpu
September 18, 2024 at 2:15 AM
Over the last few months I've been working on an interactive viz that combines some of the features of my previous NYC projects. This one uses raw #WebGPU with a more detailed base map, covering more area, and hopefully with some live transit data.
August 24, 2024 at 3:29 PM