indeed if 0.5% is making a difference in other peoples experience, then yes thats either toxicity
indeed if 0.5% is making a difference in other peoples experience, then yes thats either toxicity
And once your choices start effecting others (be that if you get the kill, or how long the event takes), there will be pressure from others not to play anything so suboptimal that it makes their experience worse
And once your choices start effecting others (be that if you get the kill, or how long the event takes), there will be pressure from others not to play anything so suboptimal that it makes their experience worse
in a game where the meta has been known for decades, and all content has been optimised for years even before it comes out, it becomes so expected to play optimally, that not doing so becomes considered rude
in a game where the meta has been known for decades, and all content has been optimised for years even before it comes out, it becomes so expected to play optimally, that not doing so becomes considered rude
YOU NEED TO BELIEVE IN THINGS THAT AREN'T TRUE. HOW ELSE CAN THEY BECOME?
which is 100% applicable to real life
YOU NEED TO BELIEVE IN THINGS THAT AREN'T TRUE. HOW ELSE CAN THEY BECOME?
which is 100% applicable to real life
for running without emulation: a game i made for a game jam called rat run which is 648kb (171kb assets, 74kb code, 403kb system dll)
though im probs more obsessed than the average person about keeping games small
for running without emulation: a game i made for a game jam called rat run which is 648kb (171kb assets, 74kb code, 403kb system dll)
though im probs more obsessed than the average person about keeping games small
these potentially go down when missing the flight doesnt involve waiting 24h for the next one
these potentially go down when missing the flight doesnt involve waiting 24h for the next one