Oskar Świerad
techartaid.com
Oskar Świerad
@techartaid.com
Tutorials, UE5, blog ➡️ http://patreon.com/techartaid
Tech Art Discord👉 https://discord.gg/4BRNBpUVbD
Huh! So it shows what the ceiling of engine business may be worth, right? Not much, with little space for growth... Then even if they add tremendous value, engine makers capped by customers' business limits too. And raise the costs a little too much, they will consider building own engine
February 21, 2025 at 7:51 AM
I doubt you'll find it because an audiobook is quite an expensive undertaking. You need a good narrator. Therefore, I guess, publishers demand solid DRMs. I use Audioteka
February 14, 2025 at 1:02 PM
Fresnel - the classic workaround?:D
Limited by Z-up dot product to feel grounded
February 1, 2025 at 12:00 PM
Fantastic execution! So "readable" and cool
January 28, 2025 at 6:45 PM
An annoying... standard, soon
January 20, 2025 at 4:18 PM
Yup, sorry pure sarcasm my side😆 8.25B is the Earth population :P it's a quip on the lunatic market analysts (e.g. Frostpunk2 considered a dissappoinment after it paid off in *3 days* - wonderful by any means)
January 19, 2025 at 11:14 AM
I asked GPT-4o for potential strategies to reach 15B+ players:
January 19, 2025 at 4:19 AM
Unfollow and choose different people :) I've seen < 4 posts about Musk since I joined
January 4, 2025 at 12:29 PM
3 binks playing at the same time. It's our internal limit, for sanity, not related to the decoder itself
January 4, 2025 at 12:26 PM
Also @codekitten.me I've been arguing in the studio for years that distance-based shader optimization isn't worth it imo :D Because... it's small. So it optimizes itself. And after few dozen meters you have proxies (HLOD) anyway. But maybe I'm wrong?
January 3, 2025 at 9:22 PM
POM decals were one of tech art's fav inventions in the project! Thx for putting a spotlight on them☺️ Using it on just decals amortized the cost, making it viable on XB1/PS4

We made the number of steps dependent on the angle. What you see here is probably an artifact of that (or interpolation)
January 3, 2025 at 9:20 PM