Batuhan İnaltekin
techdebtcollector.bsky.social
Batuhan İnaltekin
@techdebtcollector.bsky.social
Technical Artist, Graphics Programmer, Cats and HEMA.
Amazing educational resources if you are interested in tech art :)
HUGE overhaul of my Game Art Tricks overview - 84 Articles/Videos about cool Tech Art and Realtime VFX! Now everything has a nice thumbnail so that it's easier to discover the content.
simonschreibt.de/game-art-tri...
Let me know if there are problems!

#gamedev #realtimevfx #techart #vfx
November 18, 2024 at 8:04 PM
Reposted by Batuhan İnaltekin
How do you animate material-based effects over time?
Have you tried ditching Tick/Timeline?
#UE5 #techart #gamedev
November 18, 2024 at 4:29 PM
Reposted by Batuhan İnaltekin
Latest video 🌀 The most efficient way to use gradients in #UE5 materials --> patreon.com/posts/ue5-tu...
Instant refresh in editor (no need to reimport a texture). Suitable for Blueprint gameplay control, variants - and animation over time!
UE5 Tutorial: Gradient mapping with Curve Atlas | Oskar Świerad
Get more from Oskar Świerad on Patreon
patreon.com
November 18, 2024 at 4:29 PM
This place looks great. :) Obligatory first pictures of our khornate berserker. :)
November 18, 2024 at 7:37 PM
Reposted by Batuhan İnaltekin
I love this idea of using state trees as general purpose building blocks, and not just for AI:

unrealist.org/dev-log-03-s...

#unrealengine
November 7, 2024 at 5:01 PM