Samuel
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technomancersam.bsky.social
Samuel
@technomancersam.bsky.social
I'm an Indie game developer focusing on family friendly games you can play from the couch!
Scream into the void?
December 5, 2024 at 3:40 AM
Thanks! That means a lot coming from an organization that's doing incredible things like you guys!
December 5, 2024 at 3:05 AM
Let's continue to value and nurture these bonds, for they are the heart of our collective power.
#KingdomHearts
#Leadership
#Teamwork
#Networking
#ThePowerOfConnection
December 4, 2024 at 11:04 PM
This resonates deeply in the business world. Our professional relationships and collaborations are the true strength behind our successes. Each connection enriches our journey, and together, we achieve more than we ever could alone.
December 4, 2024 at 11:04 PM
And if they think of me now and then, if they don't forget me, then our hearts will be one. I don't need a weapon. My friends are my power!" -Sora, Kingdom Hearts
December 4, 2024 at 11:04 PM

"Although my heart may be weak, it's not alone. It's grown with each new experience. And it's found a home with all the friends I've made. I've become a part of their heart, just as they've become a part of mine.
December 4, 2024 at 11:04 PM
I tried that actually as inspiration but I didn't love it, I guess I'll just try it and see what happens haha. Once I get to a point of playtesting again want to hop on?
November 18, 2024 at 10:09 PM
So would a drift replacement for left and right that rotates with the movement work instead?
November 18, 2024 at 10:08 PM
My controls are stupid simple: left/ right swipe for turn left and right, up and down swipe for move forward or back.
November 18, 2024 at 10:07 PM
I mean the question is really at its core: can you accomplish a good camera + rotation + strafe with only 1 axis for both simultaneously so I can use one finger control for a simplified setup.
November 18, 2024 at 10:07 PM
It will be next to impossible to show it with screenshots, but I'll take a quick stab. It's a cross between Mario kart, ssx tricky, and fall guys with 80 players online multiplayer.

The majority of the game is spent Downhill racing.
November 18, 2024 at 9:54 PM
This is helpful, I'm working on kind of a racing game. I've tried auto adjusting the camera but it honestly felt very... janky when it came together as I oriented rotation towards slope + correct destination but it felt awful woth my physics.
November 18, 2024 at 9:47 PM