#Gimp3 / #Scheme -> #OpenSCAD / #PowerShell -> #Blender / #Python -> #Unity / #CSharp
#SoftfootFalls #gamedev #madewithunity
#Gimp3 / #Scheme -> #OpenSCAD / #PowerShell -> #Blender / #Python -> #Unity / #CSharp
#SoftfootFalls #gamedev #madewithunity
iodized-smiling-wrinkle.glitch.me
iodized-smiling-wrinkle.glitch.me
#SoftfootFalls #gamedev #madewithunity
#SoftfootFalls #gamedev #madewithunity
#SoftfootFalls #gamedev #madewithunity
#SoftfootFalls #gamedev #madewithunity
#SoftfootFalls #gamedev #madewithunity
#SoftfootFalls #gamedev #madewithunity
#SoftfootFalls #gamedev #madewithunity
#SoftfootFalls #gamedev #madewithunity
#SoftfootFalls #gamedev #madewithunity and #Gimp3
#SoftfootFalls #gamedev #madewithunity and #Gimp3
#gamedev #madewithunity and #Gimp3
#gamedev #madewithunity and #Gimp3
Code is still gross, but look at it if you like.
#softfootfalls #art #gimpart #scheme
iodized-smiling-wrinkle.glitch.me/posts/gimp-s...
Code is still gross, but look at it if you like.
#softfootfalls #art #gimpart #scheme
iodized-smiling-wrinkle.glitch.me/posts/gimp-s...
It's the 1st step in moving the 2D mastered art for #SoftfootFalls into 3D.
iodized-smiling-wrinkle.glitch.me/posts/gimp-s...
It's the 1st step in moving the 2D mastered art for #SoftfootFalls into 3D.
iodized-smiling-wrinkle.glitch.me/posts/gimp-s...
Start with a GIMP project. The GIMP project must be pathed for this to work.
This is Birdly. Birdly lives in a 1024x1024 GIMP project.
Start with a GIMP project. The GIMP project must be pathed for this to work.
This is Birdly. Birdly lives in a 1024x1024 GIMP project.