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tezamondo.bsky.social
BURD
@tezamondo.bsky.social
+ paperhousegames.com
+ Paperbark | Wood & Weather
+ self destructive optimist
was cool until you got to know me
ok i took some screenshots from in editor. These are some little spots i think look nice
December 2, 2025 at 11:42 PM
oh really, did something happen with Kinetic Sand recently
November 22, 2025 at 9:52 AM
I just noticed Helldivers 2 has over 700k reviews on Steam.
November 22, 2025 at 3:29 AM
i still think this is the best designed controller
November 21, 2025 at 9:15 AM
oh ok
November 20, 2025 at 9:41 AM
I just paid for Fork
November 19, 2025 at 9:20 PM
time to donate to VLC next i guess
November 19, 2025 at 7:57 AM
this is giving
November 12, 2025 at 8:34 PM
November 12, 2025 at 2:36 AM
November 12, 2025 at 12:04 AM
one thing i am excited about it the new Metroid and being able to use the joycon as a mouse to aim. I've always wanted to use a mouse and a controller for FPS since forever ago. Mouse for aiming good, WASD for movement bad. This just does everything i want!
November 9, 2025 at 6:10 AM
I got this today after a chat with @barmearme.bsky.social. Mostly for research but it’s very lovely thumbing through it. Also i know Wizards are dogs, but i wanted to check it out anyway
November 1, 2025 at 9:51 AM
there it is
October 30, 2025 at 9:14 PM
oh ok
October 30, 2025 at 9:13 PM
October 28, 2025 at 2:27 AM
just got this email from About Pens and i reckon they need to pick a lane and stick with it tbh
October 28, 2025 at 12:20 AM
October 27, 2025 at 3:24 AM
Feels like 5deg
October 26, 2025 at 8:14 PM
October 26, 2025 at 2:00 AM
October 26, 2025 at 2:00 AM
Also I have a pad that i use to write notes/diagrams when discussing game problems and here are a bunch of bits. No idea what any of them mean but they seemed important/clear at the time
October 26, 2025 at 2:00 AM
$15
October 25, 2025 at 1:49 AM
Maya used to have a basic setting that would show the implied edges to form tris as dotted lines. It was really helpful to get a better understanding of how the model is being formed
October 24, 2025 at 10:43 AM
It’s possible if you add this modifier. While game engines do their own triangulation on import, it’s sometimes different to what the modelling program might show, which is actually the reason i wanted to find this feature because for some particular tris, i want to have exact control of the edge
October 24, 2025 at 10:41 AM
well well well
October 21, 2025 at 9:34 AM