Sometimes I draw, for games or myself.
Often I make mistakes, I'll change for the better.
I'd animate it... but I'm honestly not in the mood for animating anything at the moment.
I'd animate it... but I'm honestly not in the mood for animating anything at the moment.
And then he would call MISS PIGGY while still hyping the end, and then it was the Highguard whatever hero shooter.
And then he would call MISS PIGGY while still hyping the end, and then it was the Highguard whatever hero shooter.
I found it months ago, and listening to it gave me a sense of longing I hadn't felt in a long time. It made me go over old photos, and reconsider some ideas that deserved another chance.
I found it months ago, and listening to it gave me a sense of longing I hadn't felt in a long time. It made me go over old photos, and reconsider some ideas that deserved another chance.
All he will crave in the future, is the certainty of steel(balls).
All he will crave in the future, is the certainty of steel(balls).
Having a source engine modding renaissance would be amazing, there have been many amazing games I played born from those eras.
Having a source engine modding renaissance would be amazing, there have been many amazing games I played born from those eras.
Ending in a shallow world, needless animations in menus, no optimization; sort of a "What if we make it a zombie thing?"
Ending in a shallow world, needless animations in menus, no optimization; sort of a "What if we make it a zombie thing?"
I remember hearing how certain tools are also required for certain spells, swords and staffs holding different roles in magic.
I remember hearing how certain tools are also required for certain spells, swords and staffs holding different roles in magic.
If so in certain scenarios casting a spell could backfire immensely, let's say a blessing is hijacked into a curse or a healing/repair into a harm/destroy.
If so in certain scenarios casting a spell could backfire immensely, let's say a blessing is hijacked into a curse or a healing/repair into a harm/destroy.