TheDewster
thedewster.bsky.social
TheDewster
@thedewster.bsky.social
I doodle and make half-baked game ideas.
Made a perk system to go with leveling! Perks can give any combination of Techniques, Spell Effects, or stat bonuses. They also can require a certain amount of points into their discipline and/or the player having other perks as prerequisites. #indiedev #gamedev #unrealengine
September 19, 2025 at 4:59 PM
Got some work done on Spell Visuals and animations. In this instance, we have a "Fire Damage" effect attached to a more generic "Magic Bolt" spell to create a "Firebolt". The Technique used adopts the vfx of the attached effects and delivers them to the target! #indiedev #indiegames #unrealengine
September 13, 2025 at 10:24 PM
Added interaction (Thus picking up items) functionality to a more traditional RPG drag camera style that the User can flip between with the Action Camera. #indiedev #gamedev
September 6, 2025 at 1:31 AM
Made a little system for users to put together their own Abilities/Spells with a Technique pointing to a gameplay ability and additional effects getting added for customization I.E "Magic Bolt" Technique + "Fire Damage" effect = Firebolt. Excited to start fleshing it out! #indiedev #gamedev
September 4, 2025 at 5:32 PM
Long pause, but a month ago I took some of what I learned and start working out some systems in Unreal Engine. This is the interaction and Inventory system at work, both including replication! Currently working on an ability system using GAS. #gamedev #unrealengine #indiedev
August 31, 2025 at 2:00 PM
Did a little refactor from keeping items in an "inventory" node to storing inside a data object with other Pawn Data. Using Interfaces and an "Inventory Manager" singleton, I have a bit more flexibility to abstract units and serializing the data for saving/content modding. #indiedev #gamedev #csharp
February 18, 2025 at 10:28 AM
Item picking up and dropping!
Item's data is sourced from .json files that are read on game start and turned into usable resources for reference. The same practice is used for Pawn Data as well as future content/save data for ease of content creation (and modding)! #indiedev #gamedev #indiegames
February 12, 2025 at 6:52 PM
Relatively bare-bones interaction system. Currently implemented for interacting while controlling a pawn (Checking interact reach, connecting signals, and the like), but with room to later "queue" interactions for characters to go do via their own pathing/etc. #indiedev #gamedev #indiegames
February 7, 2025 at 5:06 PM
Planning to try and share updates on a project I've got going! Here, we can see the player is able to jump between and control characters in the world. Two other character "Brains" will eventually be made, one for the player to control RTS style, the other for AI controlling. #indiegames #gamedev
February 6, 2025 at 5:00 PM