Since 1997!
But there's always next time (I hope!)
But there's always next time (I hope!)
To be fair, an utterly incompetent screwball whose machines blow up on him doesn't make for a very compelling villain when you're trying to tell a story.
To be fair, an utterly incompetent screwball whose machines blow up on him doesn't make for a very compelling villain when you're trying to tell a story.
Higashi again pointed to Tensai Bakabon, advising that Fang's gun attack should look like Tensai Bakabon's crazy cop character.
Higashi again pointed to Tensai Bakabon, advising that Fang's gun attack should look like Tensai Bakabon's crazy cop character.
But bottom line, you can see how people starting perceiving Fang as a cool type character.
Even within Sega
But bottom line, you can see how people starting perceiving Fang as a cool type character.
Even within Sega
Anyway, in the Oct. 14, 1994 issue of Famitsū, two winners were announced in the naming contest, both evidently having submitted the name “Fang.”
Anyway, in the Oct. 14, 1994 issue of Famitsū, two winners were announced in the naming contest, both evidently having submitted the name “Fang.”
That bit of lore, tho, was never properly conveyed in any official materials.
That bit of lore, tho, was never properly conveyed in any official materials.
There's no hint of his comicality, and wait—jerboa/wolf HYBRID?
There's no hint of his comicality, and wait—jerboa/wolf HYBRID?
But anyway, since early in 1994 Sega had been using that ad space almost exclusively to peddle Game Gear for whatever reason.
But anyway, since early in 1994 Sega had been using that ad space almost exclusively to peddle Game Gear for whatever reason.
Famitsū in those days, while technically a multiplatform magazine, had a very strong Super Famicom tilt.
Famitsū in those days, while technically a multiplatform magazine, had a very strong Super Famicom tilt.
So, Sega ran a contest soliciting name ideas in the August 5, 1994 issue of Famitsū.
So, Sega ran a contest soliciting name ideas in the August 5, 1994 issue of Famitsū.
Now, there was absolutely no reason for Knuckles to be in S&T2, but the GG team must’ve felt pressured to squeeze him in.
Now, there was absolutely no reason for Knuckles to be in S&T2, but the GG team must’ve felt pressured to squeeze him in.
In this preview from the July 1, 1994 issue of Famitsū, he’s introduced as “Nack the treasure hunter”
In this preview from the July 1, 1994 issue of Famitsū, he’s introduced as “Nack the treasure hunter”
Higashi was inspired by the compact design of Opa-Opa and the wackiness of long-running gag manga Tensai Bakabon.
Higashi was inspired by the compact design of Opa-Opa and the wackiness of long-running gag manga Tensai Bakabon.
Original quote from: note.com/beep21/n/na7...
Also, full disclosure: I have never seen the Matrix
Original quote from: note.com/beep21/n/na7...
Also, full disclosure: I have never seen the Matrix
So there you have it. A little more tenuous than Kojima’s claim maybe, but no less juicy. No mention of who this “boss” was or what the fight was about, and no details about this mysterious Matrix-esque game.
So there you have it. A little more tenuous than Kojima’s claim maybe, but no less juicy. No mention of who this “boss” was or what the fight was about, and no details about this mysterious Matrix-esque game.