Bought it as the RAD re-release. It was a bit confusing as it had only come out as full price a matter of months earlier, but I wasn't for looking a gift horse in the mouth!
Bought it as the RAD re-release. It was a bit confusing as it had only come out as full price a matter of months earlier, but I wasn't for looking a gift horse in the mouth!
It was great fun, and I seem to remember it being billed as 'Way of the Tiger 2'?
Tenuous link at best - it was a far better game.
It was great fun, and I seem to remember it being billed as 'Way of the Tiger 2'?
Tenuous link at best - it was a far better game.
Initially looked impressive, but I didn't really have a clue what you were meant to do.
Persistence paid off, though.
Very creepy, claustrophobic atmosphere - and much better than the US version that came out around the same time.
Initially looked impressive, but I didn't really have a clue what you were meant to do.
Persistence paid off, though.
Very creepy, claustrophobic atmosphere - and much better than the US version that came out around the same time.
When Mastertronic started doing the likes of Finders Keepers for only a little bit more, people were choosing to spend their money on that over the magazine.
When Mastertronic started doing the likes of Finders Keepers for only a little bit more, people were choosing to spend their money on that over the magazine.
We had a speccy at time, and mum was still trying to encourage us to see it as more than a games machine, hence the mag.
Mag accepted defeat and called it a day that Sept, citing budget games as a factor.
We had a speccy at time, and mum was still trying to encourage us to see it as more than a games machine, hence the mag.
Mag accepted defeat and called it a day that Sept, citing budget games as a factor.
And I don't just mean for the C64, either.
And I don't just mean for the C64, either.
Mmm... what's that?...it was produced by Disney? Er...I mean...well .. obviously, what I mean is...it was ok, I mean...let's not get carried away etc.
Mmm... what's that?...it was produced by Disney? Er...I mean...well .. obviously, what I mean is...it was ok, I mean...let's not get carried away etc.
Winning the world cup as Scotland was a challenge, but I managed it - which possibly lead to unrealistic expectations from myself about 18 months later for Brian McClair and co at Italia '90!
Winning the world cup as Scotland was a challenge, but I managed it - which possibly lead to unrealistic expectations from myself about 18 months later for Brian McClair and co at Italia '90!
Few gaming moments as satisfying as whipping a cross into the box and planting a firm header. That legendary 'diamond deflection system' seemed to sense when it was precisely on your forehead and gave it an extra boost!
Few gaming moments as satisfying as whipping a cross into the box and planting a firm header. That legendary 'diamond deflection system' seemed to sense when it was precisely on your forehead and gave it an extra boost!
Perhaps says more about the turnover of stock at the local computer shop in my hometown.
Perhaps says more about the turnover of stock at the local computer shop in my hometown.
Just felt quality.
Powerdrift etc. were faster, but felt rough'n'ready in comparison, Two player/split screen put it in another orbit entirely.
Just felt quality.
Powerdrift etc. were faster, but felt rough'n'ready in comparison, Two player/split screen put it in another orbit entirely.
However,of all the football games on C64, Emlyn Hughes was by far and away best. Didn't look much (indeed, most folk these days seem to mistake it for International Soccer) but it played like a dream This was a close second.
However,of all the football games on C64, Emlyn Hughes was by far and away best. Didn't look much (indeed, most folk these days seem to mistake it for International Soccer) but it played like a dream This was a close second.
Nexus was a bit of a let down. As you say, it looks like it should have been something incredible, but I just found it confusing and was never sure what I was meant to be doing! It seemed like a cross between Impossible Mission and Saboteur, but wasn't as good as either.
Nexus was a bit of a let down. As you say, it looks like it should have been something incredible, but I just found it confusing and was never sure what I was meant to be doing! It seemed like a cross between Impossible Mission and Saboteur, but wasn't as good as either.
(Parents had a Makro card, and I used to buy all my games there. This was £1.99+vat!).
Somehow never heard of WDW2 beforehand, so loading up a Commando beater was a surprise, albeit a very welcome one.
(Parents had a Makro card, and I used to buy all my games there. This was £1.99+vat!).
Somehow never heard of WDW2 beforehand, so loading up a Commando beater was a surprise, albeit a very welcome one.
For about a 4 year period,late '83 to late '87, Epyx made incredible C64 games. I did read their main guys joined EA (which may explain why Skate Or Die feels very Epyx-ey), hence tail off from then on.
For about a 4 year period,late '83 to late '87, Epyx made incredible C64 games. I did read their main guys joined EA (which may explain why Skate Or Die feels very Epyx-ey), hence tail off from then on.
Normally didn't like Joystick wagglers (I preferred the Epyx approach, where they used timing and skill), but adored this one.
Normally didn't like Joystick wagglers (I preferred the Epyx approach, where they used timing and skill), but adored this one.
Technically very impressive for a 1984 game.
Technically very impressive for a 1984 game.
Graphics were brilliant. Archery was a particular favourite.
Graphics were brilliant. Archery was a particular favourite.
It was very enjoyable. The only real issue I had with it was the lack of a second player option.
It was very enjoyable. The only real issue I had with it was the lack of a second player option.
Remember great review in ZZAP, and covertape that supposedly had a demo level, only for it to be pulled too late for the print run, and we ended up with(I think) ancient US Gold release 'Time Tunnel', with no explanation on what happened!
Remember great review in ZZAP, and covertape that supposedly had a demo level, only for it to be pulled too late for the print run, and we ended up with(I think) ancient US Gold release 'Time Tunnel', with no explanation on what happened!