Jeremy Ray
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thejunglist.bsky.social
Jeremy Ray
@thejunglist.bsky.social
Chatting about game design, psychology, and policy at grokludo.com
I asked Tracy Fullerton - author of The Well-Read Game - which games were best to learn "aesthetic readings," bringing ourselves fully to games as art.

She didn't even have to think: @unpackinggame.com and Lost Words.
November 13, 2025 at 4:26 AM
If you're stuck, just add a ball ⚽
November 7, 2025 at 3:18 AM
This is the unsolvable problem of live service games - the content treadmill has no offramp, but you can't endlessly add complexity.

Mechabellum took autobattlers in a more Chess-like direction, and as Bearlike says, "You can't keep adding new pieces to your chessboard."
November 5, 2025 at 1:06 AM
"They're lies. These companies are lying to people."

@chrissimon.au on the idea of infinite storytelling from an AI Dungeon Master, and how a creative human can prompt them away from the mean.
October 31, 2025 at 2:29 AM
What happens when we outsource to enterprise LLMs for storytelling, & the inherent biases they were trained on start compounding over many quests? 🤔

@chrissimon.au has researched the LLM supply chain and believes its biases will unavoidably creep into game stories & dialogue.
October 29, 2025 at 2:37 AM
Take that game idea in the back of your head -- how could it communicate its core idea through mechanics and systems, before aesthetics and narrative?

@raphkoster.bsky.social on the difference between thematic experimentation vs mechanical experimentation.
October 17, 2025 at 2:38 AM
Raph Koster on what it's like for newcomers a galaxy simulating everything. For some reason, emergent disasters make the best stories 😁
@raphkoster.bsky.social @playstarsreach.bsky.social
October 15, 2025 at 5:21 AM