If somehow the dev sees this!
One: I'm sorry for ranting about things you have read many times by now. Who wants to listen to a nobody explain stuff you already made?
Two: My reason for @'ing is selfish. My misery would be doubled should you make another story that undermines itself.
If somehow the dev sees this!
One: I'm sorry for ranting about things you have read many times by now. Who wants to listen to a nobody explain stuff you already made?
Two: My reason for @'ing is selfish. My misery would be doubled should you make another story that undermines itself.
I will forever be wanting this story retold in a medium that gives it the proper shine that is so clearly within it. I will forever be heartbroken by the knowledge that this may never happen.
Please somebody give it an adaptation... Were I a millionaire, I would make that offer.
I will forever be wanting this story retold in a medium that gives it the proper shine that is so clearly within it. I will forever be heartbroken by the knowledge that this may never happen.
Please somebody give it an adaptation... Were I a millionaire, I would make that offer.
Despite the one character that speaks in 'leet', I thought that the writing of politics was mostly good. Don't let other reviewers say otherwise.
Despite the one character that speaks in 'leet', I thought that the writing of politics was mostly good. Don't let other reviewers say otherwise.
Need I say more?
Need I say more?
If the player does not struggle, then this conveys to them that the characters did not either (in spite of the characters sometimes saying otherwise.)
If the player does not struggle, then this conveys to them that the characters did not either (in spite of the characters sometimes saying otherwise.)
Imagine if every fight in famous manga 'Berserk' ended in two - four combat panels.
Imagine if every fight in famous manga 'Berserk' ended in two - four combat panels.
Near all the characters undergo hardships, transformative revelations, and deepenings of their relationships, that end in triumph or tragedy.
The plot is robust, engaging, and inspiring. Only...
Near all the characters undergo hardships, transformative revelations, and deepenings of their relationships, that end in triumph or tragedy.
The plot is robust, engaging, and inspiring. Only...
The game is about a rat undertaking the impossible goal of killing one specific human. The world building sees humans as gods, and creates a fabulous parallel between normal fantasy and 'the modern day' as seen from a small non-human animal's perspective. It's genius!
The game is about a rat undertaking the impossible goal of killing one specific human. The world building sees humans as gods, and creates a fabulous parallel between normal fantasy and 'the modern day' as seen from a small non-human animal's perspective. It's genius!
Monthly I mourn for this, in a pathetic 'man shouting at storms' sort of way.
Monthly I mourn for this, in a pathetic 'man shouting at storms' sort of way.
"Why is it fine Oscar? Normally you say gameplay that's less engaging is a bad thing."
Yes, but in this case the developer has explained exactly why things are as they are: Becuase they wanted the focus to be on story.
In this way the gameplay is more like a spoon for food.
"Why is it fine Oscar? Normally you say gameplay that's less engaging is a bad thing."
Yes, but in this case the developer has explained exactly why things are as they are: Becuase they wanted the focus to be on story.
In this way the gameplay is more like a spoon for food.
This would be fine, if I didn't also think it detracts from the gravity of the story.
This would be fine, if I didn't also think it detracts from the gravity of the story.
There exist very few challenges that require any change.
There exist very few challenges that require any change.
Combat involves strategy, and that is engaging.
Combat involves strategy, and that is engaging.
And the answer to why 'it's not' seems to often come back to difficulty.
And the answer to why 'it's not' seems to often come back to difficulty.
This is where my first criticism arrives, as the movement involves a lot of walking across narrow and precarious surfaces with no ability to fall.
This is where my first criticism arrives, as the movement involves a lot of walking across narrow and precarious surfaces with no ability to fall.
Gloves off, this section aims at an easy takedown equivalent to the game's hardest challenge. That is to say: I may take a long while, but the criticisms and explorations have hardly been easier to undertake.
Let's start with the basics: You can move in all cardinal directions.
Gloves off, this section aims at an easy takedown equivalent to the game's hardest challenge. That is to say: I may take a long while, but the criticisms and explorations have hardly been easier to undertake.
Let's start with the basics: You can move in all cardinal directions.