TheMysticSword
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themysticsword.bsky.social
TheMysticSword
@themysticsword.bsky.social
Game developer, modder and English to Russian translator!
Making Telly No Vision, a first person puzzle shooter where YOU can't see: https://themysticsword.itch.io/telly-no-vision

https://themysticsword.neocities.org/

Fedi: @[email protected]
spiced up my lore entry menu with a terminal-style reader! feels like it was the final missing piece to make the screen look complete

#screenshotsaturday
November 8, 2025 at 10:42 PM
New Telly No Vision devlog! 📺

This time, talking about the process of making a new level for the upcoming free demo update, revealing a new enemy, tackling issues that a new player had with the game, and more!

themysticsword.tumblr.com/post/7994015...

#godot #gamedev #indiedev
November 5, 2025 at 7:10 PM
also i'm kinda proud of how the backdrop for this level turned out. it's pretty simple, but captures *exactly* what i'm trying to go for.
October 27, 2025 at 8:46 PM
working on a spooky update for the TnV demo 👁️
#gamedev #indiedev #halloween
October 27, 2025 at 8:39 PM
Steam Next Fest is live! A great time to try out some upcoming games, including the Telly No Vision Demo! (which isn't on Steam yet 🥲)

Check out the first level of an FPS where *you* can't see, and try your luck at the endless wave mode!

themysticsword.itch.io/telly-no-vis...

#indiegame
October 14, 2025 at 9:06 AM
Have you ever wanted to see what Balatro would look like if it had an upscaling filter applied to it? ...No? Ok. Whatever. Go my silly mod: codeberg.org/TheMysticSwo...

Pixel Art Upscaler applies the xBRZ filter to all sprites, including modded! I both love and hate it.

#balatro #modding
September 26, 2025 at 5:38 PM
My Balatro mod, Book of Anecdotes, is out!
The 1.0 release adds 15 new Joker cards, with a focus on being (mostly) vanilla balance-friendly!

themysticsword.neocities.org/mods/bookofa...

#balatro #modding
September 12, 2025 at 11:12 AM
And the last one I'm gonna show for now. Actually had to work a little for this one, since there's no pre-made in-game event I could use for "on any card destroyed" effects! The closest there is is "on playing card destroyed", which is mostly used for glass card interactions I think?
September 5, 2025 at 8:28 PM
I'm particularly proud of the artwork on this one. I had to draw actual humans this time. I couldn't "just add a lot of effects and visual noise to make it look cool" my way out of this one!
September 5, 2025 at 8:24 PM
You've heard of Dramatic Entrance, now get ready for...
Literally a "fire exit". Leave the fight with a burning chip counter!
September 5, 2025 at 8:21 PM
This one's *kinda* inspired by an item from Dicey Dungeons - it shares the same name, and *almost* shares the effect. The one in Dicey doubles the first action you take in a fight, with no downside
September 5, 2025 at 8:15 PM
To pass some time during my last few days of gamedev break, I decided to try my hand at Balatro modding! Here's what I've got so far. Gonna post some of the jokers' gameplay effects in the replies as well!
#balatro #modding
September 5, 2025 at 8:12 PM
This month's Telly No Vision devlog is up! 📺

Talking about my progress on the new level, gameplay mechanics that it introduces, and my thoughts and reasoning regarding the changes I've made for last month's demo release:

themysticsword.tumblr.com/post/7908468...

#godot #gamedev #indiedev
August 3, 2025 at 9:05 AM
Each level in Telly No Vision will show a unique TV overlay that fits the channel - for example, the music channel will show karaoke lyrics!

Try the demo: themysticsword.itch.io/telly-no-vis...

Music: Pop Pinned by JamesHeart, licensed under CC BY 3.0

#screenshotsaturday #gamedev #indiedev #godot
July 26, 2025 at 9:07 PM
Beat-synced platforms for the "music TV channel"-themed level of Telly No Vision!

Try out the demo: themysticsword.itch.io/telly-no-vis...

#screenshotsaturday #gamedev #indiedev #godot
July 19, 2025 at 6:43 PM
Telly No Vision now runs natively on Linux!
It's honestly amazing how easy the process was. I literally just downloaded Godot, opened the same project folder I use on my Windows installation, and added a Linux export template. That's it.

#godot #gamedev #linux
July 15, 2025 at 11:10 PM
Made an 'endless' mode for Telly No Vision! Thought it'd be fun to include something similar to ULTRAKILL's Cyber Grind. Except in a more... puzzley? way?

(music used: Horoscope by URAYSan, GrantTheHierophant, TeffyD, chris-marcell and Aalasteir, licensed under CC BY 3.0)

#godot #gamedev
June 29, 2025 at 11:31 PM
It's time for the Telly No Vision monthly devlog #3! 📺

Reworked bonus objectives system, character customisation menu, new ammo system and a sneak peek at the next level's new enemy!

themysticsword.tumblr.com/post/7824302...

#godot #gamedev
May 2, 2025 at 11:14 AM
this is what i had
April 12, 2025 at 8:51 PM
nvm we're so backlatro!!
April 12, 2025 at 8:50 PM
cool full house build i had going on. unfortunately, the win just wasn't in the cards
#balatro
April 12, 2025 at 11:34 AM
Telly No Vision monthly devlog #2 has been released! 📺

Introducing channel 02 - the new, puzzle-themed level of the game and the various new mechanics it utilises!
themysticsword.tumblr.com/post/7796671...

#godot #gamedev
April 2, 2025 at 8:52 AM
the rooms are moooooving
#gamedev #godot
March 20, 2025 at 3:26 PM
Telly No Vision monthly devlog #1 is out! Some insight on the progress I've made on the game over the last month, and a teeny bit of thoughts on the future of the game:
themysticsword.tumblr.com/post/7771105...
March 4, 2025 at 6:14 PM
ultrakill attack colours flag, as of the ULTRA_REVAMP update
February 26, 2025 at 2:05 PM