Matthew
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theorangehatter.itch.io
Matthew
@theorangehatter.itch.io
Game Developer,
Lawyer,
Bird Room-mate.

Working on the narrative dungeon crawler Remember Your Oath. (and like, 6 other things)

https://theorangehatter.itch.io/
Perils of large parrot ownership.

#parrot #afrixangrey
May 20, 2025 at 11:21 PM
#RememberYourOath proving ground animation testing is going...

Well.

This game is now about Yoga.

#Gamedev #Indiedev #Solodev #Rigging #Animation #Help
May 16, 2025 at 5:04 PM
Taken from today’s Stand Up.

#gamedev #indiedev #bird #parrot
May 12, 2025 at 11:57 PM
After watching the recent Connor Conquer's video on #Rimworld, I have returned to the game after a long time.

It is going well.

#Gaming #Games #ColonySim #Nearlykickedtodeathbyahorse
May 10, 2025 at 2:31 AM
Unity Programmers of Bluesky, I have a question on composition.

Is it a good or otherwise okay architecture practice to break up entity components through interfaces? See screenshot for examples of how I am doing this.

Any pitfalls I should be aware of?

#Gamedev #Indiedev #Programming #Unity
May 9, 2025 at 1:23 PM
The newest member of the office, Lord Denning, performing a code review on some refactored character controller code.

#gamedev #indiedev #birddev
May 2, 2025 at 5:20 PM
#UnhingedCommits

Why do I even have a Codecks.

#Gamedev #Solodev #Indiedev
April 30, 2025 at 2:56 AM
#gamedev #battlestation upgrade complete.
April 29, 2025 at 1:19 AM
So welcome home (Lord or Lady we don’t know yet) Denning, the Congo African Grey. I am sorry you just missed the sweetest Amazon to ever live, but you’ll find all the love and care and happiness in the world waiting here for you.
April 27, 2025 at 3:25 AM
10/60(90?) update:

Look, my Birds!

#Gamedev #Solodev #Indiedev
April 24, 2025 at 4:37 PM
There is a certain point in Vampire Survivor where the game just kind of falls away, and you’re left with a collage of colours and numbers. The game ceases to really be interactive and becomes a visual dopamine explosion.

10/10
April 24, 2025 at 3:05 AM
Fuck.
April 22, 2025 at 3:21 PM
April 21, 2025 at 2:26 AM
Wandering through a field. 10/60 game 2 is shaping up now that I have a bit of art on the field.

#Gamedev #Indiedev #Solodev
April 20, 2025 at 5:17 PM
April 20, 2025 at 6:09 AM
Certified member of the Wet Chicken Club.

#bird #parrot #amazonparrot #petsofgamedev
April 15, 2025 at 3:06 PM
Posted without comment.
April 14, 2025 at 9:38 PM
"Alright, time to test the wave-spawn system."

Clearly, there is an bug somewhere.
#Gamedev #Indiedev #Solodev
April 14, 2025 at 5:39 AM
Fun extended video with some added Juice.

Also, some bugs, like how bullets will sometimes start tumbling. #Gamedev #Indiedev #Solodev.
April 11, 2025 at 3:53 AM
Some progress today: Enemy AI, bullets, simple animations. We're nearly done the first of the 10/60 challenge.

I just made up the 10/60 challenge (10 simple game prototypes in 60 days).

Has been very fun!

#Gamedev #Indiedev #Solodev
April 11, 2025 at 3:06 AM
A solid evening of programming later, we have a bunch of Space Invaders.

Game 1/10 - Legally Distinct Invaders from a Place that is not Earth.

#Gamedev #Indiedev #Solodev #MiniGameSummer
April 9, 2025 at 3:42 AM
I'm doing a riff on Space Invaders. Current Progress: Ship moves!
April 8, 2025 at 3:50 PM
Progress, added a dash. And perhaps a reason to use it.

Run box.

#Gamedev #Indiedev #Solodev #Ohfuckohfuck
April 3, 2025 at 3:03 AM
Not sure how long this has lived in my game.

I guess it has to stay

#Gamedev #Indiedev #Solodev
April 2, 2025 at 4:00 AM
Learning Aseprite for some micro-projects to fill out gaps in my knowledge. Made a character. Need to figure out a game for them.

Pilgrims of the Church, in many kin and kind.

#Gamedev #indiedev #solodev #pixelart
April 1, 2025 at 4:09 AM